SoundCtrl » news http://www.soundctrl.com/blog Where Music and Tech Meet Thu, 30 May 2013 20:19:16 +0000 en hourly 1 http://wordpress.org/?v=3.3.1 It’s Twitter TV: Trident and Fuse Present Trending 10 http://www.soundctrl.com/blog/2013/04/24/its-twitter-tv-trident-and-fuse-present-trending-10/ http://www.soundctrl.com/blog/2013/04/24/its-twitter-tv-trident-and-fuse-present-trending-10/#comments Wed, 24 Apr 2013 16:30:58 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=8131 By Caroline Heneghan Have you ever spent several minutes or even hours refreshing your Twitter feed for all the latest news, gossip and hashtags? For some, this time at the computer or watching from your mobile device may have even replaced time spent sitting in front of the TV. But wouldn’t it be even better [...]

By Caroline Heneghan

Have you ever spent several minutes or even hours refreshing your Twitter feed for all the latest news, gossip and hashtags? For some, this time at the computer or watching from your mobile device may have even replaced time spent sitting in front of the TV. But wouldn’t it be even better to not have to sift through all the noise to get to the meat of the best and most important updates to you? Now with Trending 10, a production of Trident, Fuse and of course, Twitter, you can.

As a product of Fuse, the national music television network of the Madison Square Garden Company, you can expect Trending 10 to involve all things music—when it comes to Twitter at least. Instead of sifting through endless Twitter updates trying to find your favorite artists’ latest thoughts, tour updates and the like, Trending 10 will curate these posts to bring only the best and most relevant trending bits to the conversation. In fact, the entire conversation will be exclusively driven by updated Twitter feeds and real-time Twitter conversation spikes—the first multiscreen and multiplatform Twitter TV show of its kind.

The way it works is that Trending 10 shares the top 10 trending music-related stories of the day straight from Twitter. To do this, the exhaustive Twitter posts are filtered through Fuse’s Heat Tracker technology, which determines which artists are currently generating the biggest racket in the Twitterverse. The real-time online social conversation of music lovers drives every aspect of this program, including the broadcast itself, “sneak peek” digital shorts, exclusive sharable content like interviews and articles and live online access to the Heat Tracker at Fuse.tv/T10.

The Heat Tracker on Fuse’s website is currently a mass of multicolored circles with different artists’ photos whose sizes correspond to the depth and breadth of conversation on Twitter. Along the bottom is a graph that demonstrates which hours of the day feature the most Tweets. These features can help you stay on top of all of the music Twitter conversation as well as get a clue as to what the show might cover that week. Trending 10’s own Twitter account keeps you posted on show times as well as sneak peeks into subjects being featured on that week’s show.

All in all, cofounder and gum producer Trident, through Trending 10, aims to facilitate the social media conversation, brought to you by yet another screen—your TV—and engage viewers and followers of the show through all of its social channels. This interaction will help Trident access its customers at their every gum-chewing moment—standing in line at checkout, commuting, etc. Fuse allows Trident to reach their music-loving customers in unique and interactive ways, making the brand more accessible using a fresh platform that contextualizes the social conversation of the day.

The Trending 10 half-hour countdown show airs weeknights at 7:30e/6:30c on Fuse’s linear network and is hosted by Yasmine Richard of Top 20 Countdown. The program also features guest hosts like Dan Brown and Elaine Moran.

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http://www.soundctrl.com/blog/2013/04/24/its-twitter-tv-trident-and-fuse-present-trending-10/feed/ 0 Court Rules Reselling Digital Music is Copyright Infringement http://www.soundctrl.com/blog/2013/04/02/court-rules-reselling-digital-music-is-copyright-infringement/ http://www.soundctrl.com/blog/2013/04/02/court-rules-reselling-digital-music-is-copyright-infringement/#comments Tue, 02 Apr 2013 14:17:33 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=7915 By Ben Sisario via The New York Times “A federal judge in New York has dealt a blow to the nascent business of reselling digital goods like music and e-books, ruling that a small company’s secondary market for digital music infringes on the copyrights controlled by record companies. The company, ReDigi, opened an online platform [...]

By Ben Sisario via The New York Times

“A federal judge in New York has dealt a blow to the nascent business of reselling digital goods like music and e-books, ruling that a small company’s secondary market for digital music infringes on the copyrights controlled by record companies.

The company, ReDigi, opened an online platform in late 2011 that allowed people to upload and resell songs they had bought from online retailers like Apple’s iTunes. ReDigi said its technology deleted the original file once a copy was put up for sale, but the major record labels were skeptical, and Capitol Records sued in early 2012.

The case has been closely watched as a test of whether the first sale doctrine — the legal principle that someone who owns a copy of a copyrighted work, like a book or album, is free to resell it — can be applied to digital goods.

In an order dated Saturday, Judge Richard J. Sullivan of United States District Court in Manhattan ruled that ReDigi was liable for copyright infringement, and seemed entirely unmoved by ReDigi’s arguments.”

To view full article, visit www.nytimes.com

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http://www.soundctrl.com/blog/2013/04/02/court-rules-reselling-digital-music-is-copyright-infringement/feed/ 0 Live Nation buys Rexly, a music sharing and discovery app http://www.soundctrl.com/blog/2012/07/17/live-nation-buys-rexly-a-music-sharing-and-discovery-app/ http://www.soundctrl.com/blog/2012/07/17/live-nation-buys-rexly-a-music-sharing-and-discovery-app/#comments Tue, 17 Jul 2012 19:03:52 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=4836 By Dave Mainella Live Nation Entertainment, the ticketing and concert giant, and its LN Labs investment vehicle recently acquired Rexly, a social music discovery startup. LN Labs is a newly formed division of Live Nation that focuses on cutting-edge technology and services to enhance the before, during, and after concert-going experience.  The Rexly acquisition is [...]

By Dave Mainella

Live Nation Entertainment, the ticketing and concert giant, and its LN Labs investment vehicle recently acquired Rexly, a social music discovery startup.

LN Labs is a newly formed division of Live Nation that focuses on cutting-edge technology and services to enhance the before, during, and after concert-going experience.  The Rexly acquisition is a step in that direction.

Rexly, a San Francisco based and angel-backed startup, makes an iPhone application that helps users discover and share music with their friends.  The App connects to iTunes and Facebook and provides and easy and seamless way to share songs through social media networks.

The deal, of which its terms were not disclosed, was announced in a blog post by Rexly cofounders Joel Resnicow, Kyle Fleming, and Bradley Lautenbach.

The Rexly team will open a San Francisco office for LN Labs to develop mobile opportunities.The Rexly iOS App will remain available and continue to be developed.

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http://www.soundctrl.com/blog/2012/07/17/live-nation-buys-rexly-a-music-sharing-and-discovery-app/feed/ 0 Web App-ening: Sound Calendar http://www.soundctrl.com/blog/2012/07/17/web-app-ening-sound-calendar/ http://www.soundctrl.com/blog/2012/07/17/web-app-ening-sound-calendar/#comments Tue, 17 Jul 2012 15:30:50 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=4815 By Mike Lamardo User-oriented apps for music fans are blowing up more and more in the music tech world with the further developments in iOS-based products. Some of them have responded to the many needs and desires of fast-moving navigators, and others just haven’t seemed to live up to the match. It isn’t just the [...]

By Mike Lamardo

User-oriented apps for music fans are blowing up more and more in the music tech world with the further developments in iOS-based products. Some of them have responded to the many needs and desires of fast-moving navigators, and others just haven’t seemed to live up to the match. It isn’t just the users that are quick to act, but also artists who consistently put out new material for the fans faster than they can get their hands on them.

If you find yourself unable to satisfy your musical appetite, and are constantly looking for something new to listen to (and I mean new!), then you might find yourself in luck with the recently released app called Sound Calendar.

Sound Calendar was developed by Australian-based Harmonic New Media, who is responsible for the creation of Australian-focused iPhone apps such as Your Local Greengrocer and 96fm.

What Sound Calendar does is take the music that exists on your iOS device (iTouch or iPhone), and lets you know of when the artists that you listen to are releasing new material.

All artists in your iTunes are automatically synched with Sound Calendar, and whenever you open up the app, Sound Calendar will immediately pick up on any updates that you might have made to your iTunes library.

Not only that, but in the Pandora fashion, it finds similar artists that match up to what you have and also let you know when their music is being released as well. If you rather not be told about similar artists and their releases, you have the option to disable this feature.

All in all, Sound Calendar gives you the opportunity to get ahead of the curve with new music possibly before anyone else does, (unless everyone else has Sound Calendar).

Don’t be mislead into thinking it’s simply a news feed app, because you can also preview and purchase the music that you are notified with via Sound Calendar as well.

Not everyone is willing to sift through the Apple iTunes store, which seems to be growing at an unimaginable rate everyday, so hopefully Sound Calendar will alleviate some of the stress that music consumers get about feeling behind with the times – even if they do have everything.

Sound Calendar is currently available in the iTunes store for $2.99.

As a musician and writer originally from New York, Mike currently contributes to a number of music industry blogs, offering his social critiques of music and culture on ZME Music, entertainment articles on DX3.net and even a blog about craft beer and the community on the Washington Times Communities blog. Mike currently resides in Raleigh, NC.

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http://www.soundctrl.com/blog/2012/07/17/web-app-ening-sound-calendar/feed/ 0 DreamWorks Launches “Ptch” App for Sharing Photos and Video Mashups http://www.soundctrl.com/blog/2012/07/17/dreamworks-launches-ptch-app-for-sharing-photos-and-video-mashups/ http://www.soundctrl.com/blog/2012/07/17/dreamworks-launches-ptch-app-for-sharing-photos-and-video-mashups/#comments Tue, 17 Jul 2012 12:45:55 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=4828 by Dave Mainella DreamWorks Animation presents Ptch, a social photo and video app, with a soft launch Monday in the United States.  The app, developed by DreamWorks CTO Ed Leonard and a small team from inside and outside the Glendale, CA studio, had been kept under wraps for quite some time.  Ptch is a standalone [...]

by Dave Mainella

DreamWorks Animation presents Ptch, a social photo and video app, with a soft launch Monday in the United States.  The app, developed by DreamWorks CTO Ed Leonard and a small team from inside and outside the Glendale, CA studio, had been kept under wraps for quite some time.  Ptch is a standalone company, with DreamWorks as its only source of funding.  It was being beta-tested in Canada at the NXNE music festival.

Ptch, pronounced “pitch”, is a sort of “living media” that incorporates elements of other apps like Instagram and Viddy.  The idea is to use photos and videos from your phone or the internet, add comments, tweets, captions, animation styles, and music, and present a video slideshow of one minute or less to share within the app and over other social media networks.

An interesting component of the app is the separation of individual pieces of material – photos and videos – that can be rearranged and edited at any time.  And as long as allowed by the original creator, any other Ptch user can use the content in their own projects.  The app then tracks the “genealogy” of each piece.

A band might release professional photos and backstage footage on Ptch, and fans could then use the same material in a mashup-montage with their own original content from the audience’s perspective.

You can see Ptch in action here.

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http://www.soundctrl.com/blog/2012/07/17/dreamworks-launches-ptch-app-for-sharing-photos-and-video-mashups/feed/ 0 The Echo Nest Receives $17 Million of Funding, Provides an Incredible Music Database http://www.soundctrl.com/blog/2012/07/13/the-echo-nest-receives-17-million-of-funding-provides-an-incredible-music-database/ http://www.soundctrl.com/blog/2012/07/13/the-echo-nest-receives-17-million-of-funding-provides-an-incredible-music-database/#comments Fri, 13 Jul 2012 19:06:36 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=4796 by Dave Mainella A significant aspect of today’s digital music environment involves the compilation of music data.  It’s a growing field in the music industry, and the Echo Nest is ahead in the race to provide a giant database of raw music information. The Somerville, Massachusettes based Echo Nest unveiled yesterday that they have received $17 [...]

by Dave Mainella

A significant aspect of today’s digital music environment involves the compilation of music data.  It’s a growing field in the music industry, and the Echo Nest is ahead in the race to provide a giant database of raw music information.

The Somerville, Massachusettes based Echo Nest unveiled yesterday that they have received $17 million in additional funding, launching the company into a position to expand its musical data services into social discovery and other areas.

The Echo Nest was founded in 2005 by MIT Media Lab PhDs Brian Whitman and Tristan Jehan.  The two have built the company into a powerful music intelligence force that powers a wide range of music applications, with clients that include MTV, the BBC, Warner Music Group, and about 7,000 independent app developers.  They also have deals with Spotify, iHeartRadio, and Vevo.

Their customers reach over 100 million music fans each month on over 350 applications – from music search and discovery, to music games and analytics driven marketing applications.

The genius behind the entire process is the “musical brain”.

After years of research at UC Berkley, Columbia, and MIT, the Echo Nest built an incredible thinking database that collect and analyzes music and the online music environment for several factors (http://the.echonest.com/company/).  It scans millions of blogs, reviews, playlists, and discussion forums to form a complex understanding of how the online community describes every artist, album, and song.  The “brain” analyzes all of the online musical behavior to identify trends, buzz, and fan opinions.  And it actually listens to audio files to extract musical attributes, like tempo and time signature, to describe songs in ways similar to actual musicians.

The Echo Nest is hoping to branch out, using this powerful database to provide clients with user research in a variety of areas outside of music. This latest round of funding, led by Northwest Venture Partners and previous investors like Commonwealth Capital Ventures, help to ensure that the Echo Nest will find other ways to use their massive database of music information.

The newest projects released and under development include ways to connect and uncover preferences and tendencies among music users.  The “Fanalytics” program focuses on helping media companies better understand their users through music taste.  And an “affinity predictor” uses musical preferences to predict, for example, political preference.

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http://www.soundctrl.com/blog/2012/07/13/the-echo-nest-receives-17-million-of-funding-provides-an-incredible-music-database/feed/ 0 Happy Birthday Spotify! Love, SoundCtrl and the USA http://www.soundctrl.com/blog/2012/07/13/happy-birthday-spotify-love-soundctrl-and-the-usa/ http://www.soundctrl.com/blog/2012/07/13/happy-birthday-spotify-love-soundctrl-and-the-usa/#comments Fri, 13 Jul 2012 14:00:19 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=4789 Spotify first landed in the US on July 14th, 2011, which means this Saturday will mark its one year anniversary in the States.  So how’s it doing?  Here’s a look at a few metrics, based on information pulled from Spotify, leaks, and analyst estimates. I. Paid Subscribers (US) July 14, 2011: 0 July 14, 2012: ~800,000 [...]

Spotify first landed in the US on July 14th, 2011, which means this Saturday will mark its one year anniversary in the States.  So how’s it doing?  Here’s a look at a few metrics, based on information pulled from Spotify, leaks, and analyst estimates.

I. Paid Subscribers (US)

July 14, 2011: 0

July 14, 2012: ~800,000 (est.)*

II. Active Users (US)

July 14, 2011: 0

July 14, 2012: ~4 million (est.)*

(note: year one expectation set by Spotify: 50 million users)

III. Limitations on Free Plays (US)

July 14, 2011: unlimited (w/ ads)

July 14, 2012: unlimited (w/ ads)

To see some more stats visit our friends over at Digital Music News.

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http://www.soundctrl.com/blog/2012/07/13/happy-birthday-spotify-love-soundctrl-and-the-usa/feed/ 0 Offbeat: A Knitted MIDI Controller http://www.soundctrl.com/blog/2012/07/11/offbeat-a-knitted-midi-controller/ http://www.soundctrl.com/blog/2012/07/11/offbeat-a-knitted-midi-controller/#comments Wed, 11 Jul 2012 14:47:41 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=4590 By Dave Mainella Electronic music composer Jeff Bryant found a way to play the piano with a scarf. By weaving conductive silver thread into yarn and attaching tiny wireless radios, Bryant was able to manipulate the fiber and harness the voltage produced by twisting and turning the scarf. “The conductive thread, used with regular yarn, [...]

By Dave Mainella

Electronic music composer Jeff Bryant found a way to play the piano with a scarf. By weaving conductive silver thread into yarn and attaching tiny wireless radios, Bryant was able to manipulate the fiber and harness the voltage produced by twisting and turning the scarf.

“The conductive thread, used with regular yarn, makes a big, stretchy variable resistor,” Bryant explains. “If it’s twisted, pulled or compressed, more of the conductive thread is touching itself and that distortion affects the amount of voltage that we can read.”

He then programmed a score-generator to convert the wireless voltage signal into musical notation, which then in turn activated an antique Vorsetzer device that powered the player piano.

Bryant’s “push_push” interactive performance showcases the technology, with a dancer manipulating the MIDI scarf.

You can read more at here, and a demo performance can be seen below…

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http://www.soundctrl.com/blog/2012/07/11/offbeat-a-knitted-midi-controller/feed/ 0 The Reactable: Breaking Music Tech Boundaries with More Than the Push of a Button http://www.soundctrl.com/blog/2012/07/10/the-reactable-breaking-music-tech-boundaries-with-more-than-the-push-of-a-button/ http://www.soundctrl.com/blog/2012/07/10/the-reactable-breaking-music-tech-boundaries-with-more-than-the-push-of-a-button/#comments Tue, 10 Jul 2012 15:38:27 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=4636 By Mitch Camarda  As electronic dance music continues to flourish, DJs are now seen in the same light that Barry Bonds once was pre – Jose Canseco’s new found guilt complex. Companies like Native Instruments, Serato, Ableton and Apple are the big players in the DAW and Live DJ Software industry. When it comes to [...]

By Mitch Camarda 

As electronic dance music continues to flourish, DJs are now seen in the same light that Barry Bonds once was pre – Jose Canseco’s new found guilt complex. Companies like Native Instruments, Serato, Ableton and Apple are the big players in the DAW and Live DJ Software industry. When it comes to experienced and new DJ/producers alike, we at SoundCtrl are always looking to discover what’s next in the development of their respective softwares. Traktor has enabled newbies to skip the learning of beat matching (auto sync feature), which at one point was what DJing was all about. This now makes DJ Joe Schmo from down the block the master of mixing 4 channels even though he’s never puts on a pair of headphones. Ableton has made remixing as easy as chopping up an original production, rearranging it in different ways with minimal original input, then clicking and dragging a few automation effects to provide the inexperienced producer with his or her first remix.

So, what’s next? There will always be new VST’s, software updates and midi hardware (and software) to take the production experience somewhere different. But more simply, I have been searching for the next stepping stone into a new live setup. That is to say, some future music technology that takes DJing from just using CDJs and a Mixer and recreates the Chemical Brother’s mind-boggling setup was 10 years ago. Technology must go foreward to evoke the awesome of going backward.

Enter a new piece of hardware called the Reactable Live! (€9,700). The original concept was conceived by a research team at Pompeu Abra University in Barcelona around 2003. After a couple years of development by four researchers, it was finally unveiled at International Computer Music Conference in 2005. Following this event and the release of demonstration videos shortly after, the Reactable spread like wildfire throughout the musical community. Eventually being dubbed “Hot Instrument Of The Year (2007)” by Rolling Stone and also winning a number of other prestigious awards, the Reactable was ready to move out of development and into the marketplace.

What is it? The Reactable is a platform that enables users to manipulate sonic structure and sound waves while offering a refreshing way of making music. Boasting a hi-tech intuitive software which works through a circular translucent table, the Reactable brings “hands-on” to a whole different level. The concept is based around the ability to use tangible objects called “pucks” to interact with one another while they serve different functions. From synthesizers to loopers to effects, these pucks represent all aspects within the production tool shed and can be used in any way the composer sees fit. Everything is done on the actual table, which is touch screen. The makers of Reactable boast a multi-touch feature as one of the key aspects to the table’s functionality. Multiple fingers can be used at one time at any place on the table without interfering with one another. Essentially this means that the table can handle being told multiple different things at once without an issue.

Although the Reactable has slowly entered into circulation with a  small number of artists incorporating it into their acts, it has still not gotten the attention of the more ‘mainstream’ DJ pool. Although that might remain true, it wouldn’t surprise me if in upcoming years the boundary pushing producers like Richie Hawtin or Dubfire never pick up a Traktor controller again. “Conventional” was once learning with two Technics and some vinyls, but eventually graduated into a laptop and X1 controllers being the new starter kit. As technology enables artists to do something that was once considered a speciality occupation, it is these boundary pushing concepts like the Reactable that offer true experimental musicians an avenue of uniqueness to set themselves apart from this over-saturated crew of button pushers.

And for you aspiring DJs out there who’d like to give the Reactable technology a try, if the €9,700 price tag is a little too steep, don’t worry. Reactable has a mobile version for both iOS and Android for just $9.99.

Check out Reactable’s demo video:

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http://www.soundctrl.com/blog/2012/07/10/the-reactable-breaking-music-tech-boundaries-with-more-than-the-push-of-a-button/feed/ 0 Electronic Trio Noisia Composes for Capcom Video Game + Free Download! http://www.soundctrl.com/blog/2012/07/06/electronic-trio-noisia-composes-for-capcom-video-game-free-download/ http://www.soundctrl.com/blog/2012/07/06/electronic-trio-noisia-composes-for-capcom-video-game-free-download/#comments Fri, 06 Jul 2012 21:59:13 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=4630 International videogame company Capcom, in close collaboration with Ninja Theory, has announced that Dutch electronic music trio Noisa has composed the music for the upcoming DmC Devil May Cry videogame out January 2013. Noisa’s specially curated music will be heard during the title’s cinematics and gameplay, including combat. Noisa created over three hours of original [...]

International videogame company Capcom, in close collaboration with Ninja Theory, has announced that Dutch electronic music trio Noisa has composed the music for the upcoming DmC Devil May Cry videogame out January 2013. Noisa’s specially curated music will be heard during the title’s cinematics and gameplay, including combat. Noisa created over three hours of original music for DmC Devil May Cry and have been working on this project for over a year.

Noisa’s previous videogame soundtrack work includes their track “Groundhog” on DJ Hero; “Machine Gun” and “Seven Stitches” featured in three editions of the game WipEout; and “Stigma” and “Yellow Brick” featured on Gran Turismo. They were also commissioned to make eight remixes especially for MotorStorm: Apocalypse; the tracks will be released as free downloads on Noisa’s Facebook pageonce they reach 300,000 likes here.

“It’s been an awesome experience working with Ninja Theory on the game. We had great freedom but were also bound by certain criteria typical in the game world. These are challenging boundaries (for example; consistency in sonics over 180 minutes of music) but also lots of space in terms of dynamics & progression and instrumentation, being able to create soundscapes without having to worry about holding the attention of a dancefloor. Their music director was great to work with, good vibes. It’s great when you get to play to your strengths. Also, the game kicks ass!”

Check out this free sample track of Noisa’s DmC Devil May Cry:

Listen Here!

Download Here!

 

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http://www.soundctrl.com/blog/2012/07/06/electronic-trio-noisia-composes-for-capcom-video-game-free-download/feed/ 0 Beatport’s Massive Music Weekend: Live DJ Sets http://www.soundctrl.com/blog/2012/07/06/beatports-massive-music-weekend-live-dj-sets/ http://www.soundctrl.com/blog/2012/07/06/beatports-massive-music-weekend-live-dj-sets/#comments Fri, 06 Jul 2012 13:00:24 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=4616 Hosting a party this weekend and don’t have the energy to man the iPod? Beatport has you covered with two live streams being held from their headquarters in Denver. Friday, July 6 / 3:00 PM MDT (GMT -6) Drop The Lime & Ishe RSVP on Facebook  Saturday, July 7 / 1:00 PM MDT (GMT -6) [...]

Hosting a party this weekend and don’t have the energy to man the iPod? Beatport has you covered with two live streams being held from their headquarters in Denver.

Friday, July 6 / 3:00 PM MDT (GMT -6)
Drop The Lime & Ishe
RSVP on Facebook 

Saturday, July 7 / 1:00 PM MDT (GMT -6)
**SPECIAL SATURDAY SESSION**
Porter Robinson, Mat Zo, and The M Machine (The Language Tour is in Boulder on Friday (7/6 and Denver on Saturday 7/7)
RSVP on Facebook

Download 3 FREE Porter Robinson remixes from Spitfire, courtesy of OWSLA.

Tune in to http://ustream.tv/beatport and let Beatport do the work… and the DJs.

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http://www.soundctrl.com/blog/2012/07/06/beatports-massive-music-weekend-live-dj-sets/feed/ 0 California Headphones: Gearing Headphones to Music Genres http://www.soundctrl.com/blog/2012/07/03/california-headphones-gearing-headphones-to-music-genres/ http://www.soundctrl.com/blog/2012/07/03/california-headphones-gearing-headphones-to-music-genres/#comments Tue, 03 Jul 2012 14:37:22 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=4548 by Sarah Polonsky The fine folks over at TechCrunch are making me worried with their latest coverage on California Headphones. Much like Beats By Dre, are targeting a specific demographic with clear marketing and unique styling. But these headphones are more than just looking the part. They’re tuned to better match the musical style of [...]

by Sarah Polonsky

The fine folks over at TechCrunch are making me worried with their latest coverage on California Headphones. Much like Beats By Dre, are targeting a specific demographic with clear marketing and unique styling. But these headphones are more than just looking the part. They’re tuned to better match the musical style of rock and country, with less pounding bass and a heaver investment in mids and highs.

SoundCtrl knows where this is headed. We’re soon going to have NO CHOICE but to purchase specific headphones for every music genre in order to keep up with all the future technology happenings. Try and wrap your headphoned head around that.

California Headphones turned to Kickstarter for its first round of units. As of this writing, the company has raised $35k in pre-orders. If successful, backers will get a set of headphones at a significant discount from the eventual MSRP. Pledge $65 to get a Laredo (which will MSRP at $99.95) or $135 for the Silverado.

Mosey on over to TechCrunch to learn more about the Laredo and the Silverado, hillbillies! Happy Honky Tonk Listening!

See California Headphones’ Kickstarter video after the jump…

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http://www.soundctrl.com/blog/2012/07/03/california-headphones-gearing-headphones-to-music-genres/feed/ 0 SoundCtrl Series Part 1: Dance Music in the Era of Copyright Controversy http://www.soundctrl.com/blog/2012/06/28/soundctrl-series-part-1-dance-music-in-the-era-of-copyright-controversy/ http://www.soundctrl.com/blog/2012/06/28/soundctrl-series-part-1-dance-music-in-the-era-of-copyright-controversy/#comments Thu, 28 Jun 2012 18:19:53 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=4435 Life after the Digital Disruption By Angus Thomas Paterson Matt Thomas, better known to the dance music community for the past decade as King Unique, is getting stuck into a normal day’s work that is as far removed from the flights, hotels and nightclubs of a touring DJ’s lifestyle that you can get. He’s in [...]

Life after the Digital Disruption

By Angus Thomas Paterson

Matt Thomas, better known to the dance music community for the past decade as King Unique, is getting stuck into a normal day’s work that is as far removed from the flights, hotels and nightclubs of a touring DJ’s lifestyle that you can get. He’s in what he describes as the “remote location” of a “dilapidated old coal mining village out in Wales”, which happens to be where his studio is located. Thomas says part of the appeal of coming out here to lay down his tracks is that he can make as much noise as he wants, and nobody complains. Surprisingly though, even though all the wider industry seems to be talking about is how you can’t make a living solely as a producer anymore, Thomas is finding himself more and more in this small Welsh town.

“The whole economic thing has hit the amount of gigs going around for everybody, so I’ve been back in the studio a lot more,” he says. “The non-stop DJ thing during 2007 and 2008 just wasn’t quite as much fun as really bedding into the studio. It feels like it’s 2001 again when we weren’t really doing any gigs, because the money in the studio was so incredible. We used to sit here and make records back to back, and doing that again, I’ve had a fantastic time.”

Like many others in the current climate, Thomas had been frantically chasing gigs in an effort to ensure his full-time existence in dance music would remain sustainable. “Funnily enough though, relaxing here and making records… if you’re on the right label, with the right releases and the right remixes, you can actually keep the body and the soul of it together in the studio.”

The positive story that Thomas tells is in stark contrast to the very loud message of wanton chaos we’ve been hearing from the major players in the music industry, including the Recording Industry Association of America (RIAA) and the major labels it represents, since the early days of what’s referred to as the ‘digital disruption’. It was a revolution, for better or worse, which began with the explosion in popularity of Napster’s pioneering peer-to-peer file sharing service in late 1999, popularising the notion of “sharing” MP3 files in a way that completely undermined traditional copyright laws, with no royalties paid to artists, labels or anyone else for that matter.

There’s little doubt the industry was utterly changed in the years that followed, but the digital distribution of music was finally legitimized on a major scale when Apple’s iTunes service established a cheap and easy way for the industry to sell music to consumers. However, the debate rages on over how to tackle ongoing challenges in the era of copyright controversy, with a canyon opening between the big industry players who want to restore a copyright-protected world, and those preaching the virtues of a more open internet.

The tension reached a boiling point in January when ACTA, the US-backed international treaty aiming for global consensus on copyright protection, was greeted with howls of derision from citizens, internet libertarians and parliaments alike. One of the main areas of contention was that ISPs would be held responsible for cracking down on piracy, potentially cutting off users who illegally share music. Protesters marched in several European capitals including London, Berlin, Helsinki, Paris and Vienna, before the bill eventually stalled in the European commission.

Not surprisingly, the RIAA was far from happy with how things played out, with chief executive Cary Sherman throwing a blistering tantrum in the New York Times. “Policy makers had recognized that music sales in the United States are less than half of what they were in 1999, when the file-sharing site Napster emerged, and that direct employment in the industry had fallen by more than half since then, to less than 10,000.”

Organizations like RIAA have repeatedly shown they are willing to exaggerate the economic costs and threat to jobs of piracy; but while they continue to bellow about the dark days ahead, the activity in the dance music sector tells a distinctly different story, and is much closer to the more positive account given by Thomas.

While it took several years for the dust to settle, with many long-established labels unable to adapt to the digital era, in the years that followed, a huge range of robust independent labels demonstrated they were able to adopt new business models, plug into new distribution pipelines, taken advantage of new promotional opportunities, and otherwise leverage opportunities never available to them before; largely due to the new possibilities of the digital era.

Stay tuned to SoundCtrl.com for Part 2: Protecting the Future of Music

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http://www.soundctrl.com/blog/2012/06/28/soundctrl-series-part-1-dance-music-in-the-era-of-copyright-controversy/feed/ 0 SoundCtrl Report Berlin: Copyright Controversy Hits Streets in Europe With GEMA Protests http://www.soundctrl.com/blog/2012/06/27/soundctrl-report-berlin-copyright-controversy-hits-streets-in-europe-with-gema-protests/ http://www.soundctrl.com/blog/2012/06/27/soundctrl-report-berlin-copyright-controversy-hits-streets-in-europe-with-gema-protests/#comments Wed, 27 Jun 2012 20:20:36 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=4394 by Angus Thomas Paterson The most bitterly fought battle in the music tech industries this year has been the management of copyright infringements in the digital era, and this week the debate reached the streets of Berlin when thousands took to the streets to protest against the actions of GEMA, a performance rights organization that [...]

by Angus Thomas Paterson

The most bitterly fought battle in the music tech industries this year has been the management of copyright infringements in the digital era, and this week the debate reached the streets of Berlin when thousands took to the streets to protest against the actions of GEMA, a performance rights organization that is Germany’s equivalent of America’s RIAA.

Just like the RIAA has backed hugely controversial policies like ACTA and SOPA, as a way of clawing back revenues allegedly lost to illegal music sharing, GEMA is planning an increase in music performance fees. However, Berlin’s world-renowned clubbing community has claimed the changes will sound the death toll for many nightclubs, which are the very places responsible for driving the city’s famous underground electronic community.

The directors of Berlin’s revered Club Berghain, one of the world’s most famous dance venues, told Billboard.biz after Monday’s protests that the new tariffs would mean clubs would have to pay an increase to GEMA of more than 1,400 in some instances, for the right to allow DJs to play recorded music, a change that would put the very existence of many venues at risk.

“If this change in the tariff actually becomes reality in 2013, the club landscape will change dramatically. There will be a huge increase in admission charges with an end result that many guests will no longer be able to afford to go clubbing.”

More than 5,000 people took to the Schönhauser Allee thoroughfare to protest against the performance fee hikes, with the gathering organized by Germany’s infamous “Piraten-Partei” (Pirate Party) and more than a dozen clubs and restaurants. In typical Berlin style, the protest was transformed into an impromptu rave, with the help of a few giant speakers, with those gathered enjoying a DJ set from Dr. Motte, the founder of the Love Parade.

Club promoter Sebastian Kleber told the Berliner Zeitung newspaper that the changes threatened the future of Berlin’s clubbing community. “I think this is a great event. Something has to be done against GEMA’s totally abstract pricing reform,” Kleber said. “I definitely won’t be able to afford the new prices.”

The GEMA protests mark the latest controversy to erupt in Europe this year over copyright management in the digital era. The US-backed ACTA international treaty, aiming for global consensus on copyright protection, was greeted with howls of derision from citizens, internet libertarians, and parliaments alike in January. Protesters marched across several European capitals, before the bill eventually stalled in the European commission.

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http://www.soundctrl.com/blog/2012/06/27/soundctrl-report-berlin-copyright-controversy-hits-streets-in-europe-with-gema-protests/feed/ 0 SoundCtrl’s Music Tech Wrap Up – Thursday, June 21 http://www.soundctrl.com/blog/2012/06/21/soundctrls-music-tech-wrap-up-thursday-june-20/ http://www.soundctrl.com/blog/2012/06/21/soundctrls-music-tech-wrap-up-thursday-june-20/#comments Thu, 21 Jun 2012 14:26:38 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=4163 Music technology news of the day… From SoundCtrl: SoundCtrl App Reviews: AppRetro Goes Digital with Mixtaping.fm Adidas Kicks Out the Epic Electronic Mother F**ker Pirate Radio: We Fought the FCC and Romance Won SoundCtrl Top List: 8 Tech CEO Quotes You can still enter to win a new watch from Swatch US as part of [...]

Music technology news of the day…

From SoundCtrl:

From around the web:

  • Pepsi and Billboard Join Forces for Summer Beats Concert Series – via Billboard.biz
  • Are we choosing hardware that’s thinner rather than upgradeable? – via WIRED
  • Beatstream Turns Your Music into Dynamic, Beat-Based Videogame – via evolver.fm
  • Is it a bird? Is it a plane? No, it’s motion comics – via TechCrunch
  • iPhone 5 image leaks – via MobileFun
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http://www.soundctrl.com/blog/2012/06/21/soundctrls-music-tech-wrap-up-thursday-june-20/feed/ 0 Pepsi is Putting the (Soda) Pop in Pop Music with “Live For Now” Campaign http://www.soundctrl.com/blog/2012/04/30/pepsi-is-putting-the-soda-pop-in-pop-music-with-live-for-now-campaign/ http://www.soundctrl.com/blog/2012/04/30/pepsi-is-putting-the-soda-pop-in-pop-music-with-live-for-now-campaign/#comments Mon, 30 Apr 2012 21:36:25 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=3442 by Kira Grunenberg For those who party it up during the summer months without drinks of the hard variety, soda/pop/coke, is usually a typical alternative to accompany any concert tailgate, beach hangout, or home barbecue. Going from there, the long time rivals, Pepsi and or Coca-Cola are sure to not be far off from the [...]

by Kira Grunenberg

For those who party it up during the summer months without drinks of the hard variety, soda/pop/coke, is usually a typical alternative to accompany any concert tailgate, beach hangout, or home barbecue. Going from there, the long time rivals, Pepsi and or Coca-Cola are sure to not be far off from the scene.

The two carbonated drink competitors have gone punch for punch many times over the course of their respective business histories. Whether it’s in the appeal and memorable factor of the “faces” for their advertising, (fictional characters or not), the infectious jingles strung throughout their audible commercialization or simply, which company could pull you in with perfectly executed can opening and drink pouring sound effects, it’s no secret people have their preferred thirst quenchers between the pair.

What about outside of the drink itself though? With Coca-Cola’s decision and announcement to partner with Spotify, PepsiCo has decided to push Pepsi toward the younger market demographic by partner with Twitter. According to a succinct explanation by the Associated Press given here, the main detail of the deal sees Pepsi,

“provid[ing] streaming videos of live music concerts to Pepsi’s followers on the social networking site[, Twitter.] The deal is part of Pepsi’s new global ad campaign that will also feature a TV ad with singer Nicki Minaj.

Twitter certainly has the potential to be exponentially helpful in reinvigorating consumer awareness and connecting Pepsi with today’s music market trends, particularly considering that the instantaneous and ubiquitous nature of Twitter’s posting and sharing ability often breaks stories to the public. Minaj is the first major music celebrity Pepsi has officially announced as being part of this campaign, collectively titled, “Live for Now,” but seeing as summer (a.k.a. concert season) is quickly approaching on the horizon, more attention grabbing names are sure to be dropped via the micro-blogging site and concerts + free? This is never a bad thing.

I see this move as being a smart one, both aesthetically and financially for PepsiCo/Pepsi. The complete campaign plan, elaborated on more in depth through Reuters, seems like a multi-tiered strategy to bring back the company to the public eye and have it become a positive buzz word once again. Pepsi is no stranger to linking their brand with musical A-listers over the years, with Pepsi’s frequently changed slogan often represented through different artists. (There’s Justin Timberlake, Tina Turner, Michael Jackson and Mary J. Blige to name a few).

So Pepsi is utilizing TV, Twitter and of course, its own websites, in order to increase what Simon Lowden, Chief Marketing Officer of PepsiCo Beverages Co., specifically states (also via Reuters) as, “the relevance and love of the brand.” By newly partnering with music and social media, two entities already deeply ingrained in international society, perhaps Pepsi (at least on paper for now,) has outdone Coca-Cola’s new relationship with the still somewhat teetering Spotify. Of course, this all remains to be seen as both companies’ plans unfold and receive feedback from us, the consumers.

To see “Live For Now” in action, visit Pepsi.com

Kira is an old school music nerd with a love for all things creative; always searching for music’s common ground. She graduated with an M.A. in Performing Arts Administration from New York University. Drop her a tweet @shadowmelody1

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http://www.soundctrl.com/blog/2012/04/30/pepsi-is-putting-the-soda-pop-in-pop-music-with-live-for-now-campaign/feed/ 0 The Backplane presents World Malaria Day http://www.soundctrl.com/blog/2012/04/23/the-backplane-presents-world-malaria-day/ http://www.soundctrl.com/blog/2012/04/23/the-backplane-presents-world-malaria-day/#comments Mon, 23 Apr 2012 18:18:09 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=3312 On Wednesday, April 25, social community designers the Backplane plan to take on malaria and take over the Internet. With one child dying from the disease every minute, resulting in 1,400 children dying every day, we saw an opportunity to vastly spread awareness to help eradicate malaria. The Social Media Envoy, NASDAQ, the World Bank, [...]

On Wednesday, April 25, social community designers the Backplane plan to take on malaria and take over the Internet.

With one child dying from the disease every minute, resulting in 1,400 children dying every day, we saw an opportunity to vastly spread awareness to help eradicate malaria. The Social Media Envoy, NASDAQ, the World Bank, and multiple major public figures have pledged their support to take a minute to #endmalaria.

The Backplane will be ringing the closing bell of the NASDAQ Stock Exchange at 4:00 p.m. EDT today, and will also distribute this message across Clear Channel stations nationwide, billboards across the country, in addition to 13 hours of billboard broadcast throughout Times Square.

Together, the Backplane is joining hands as a global community and helping to spread the message of awareness.  Please pass this along to friends, colleagues, or anyone you believe can provide additional reach. #endmalaria will make its way across the reaches of the internet. . . . from Twitter to Facebook, YouTube to LinkedIn.

Be a part of the movement…

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http://www.soundctrl.com/blog/2012/04/23/the-backplane-presents-world-malaria-day/feed/ 1 Creative Allies announce BandArt, a contest creation Facebook app http://www.soundctrl.com/blog/2012/04/23/creative-allies-announce-bandart-a-contest-creation-facebook-app/ http://www.soundctrl.com/blog/2012/04/23/creative-allies-announce-bandart-a-contest-creation-facebook-app/#comments Mon, 23 Apr 2012 18:03:06 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=3326 Creative Allies, a music service and design community, known for producing high-quality graphics and merchandise for rock stars, announces the public availability of its coveted platform through the launch of BandArt – a fan engagement contest and community building Facebook application. BandArt is a new contest creation Facebook app for musicians to design and sell [...]

Creative Allies, a music service and design community, known for producing high-quality graphics and merchandise for rock stars, announces the public availability of its coveted platform through the launch of BandArt – a fan engagement contest and community building Facebook application.

BandArt is a new contest creation Facebook app for musicians to design and sell merchandise by leveraging Creative Allies’ fan community and network of over 25,000 experienced graphic designers.

With the launch of BandArt, Creative Allies also announces cross-marketing partnerships with music industry leaders including InGrooves, OfficialFM, College Battle, Music Player Network titles including Guitar Player Magazine.

According to Founder and CEO Sean O’Connell, “BandArt opens up our once invite-only platform to give all musicians the opportunity to host design contests, engage their fanbase, generate incredible artwork and sell merchandise directly to fans. We have been honing our internal tools for the last two years by serving hundreds of clients, from pop stars like MIA and LMFAO, to favorites like String Cheese Incident, Peter Tosh and even brands like The Warped Tour.”

BandArt allows bands and brands to easily set-up, market and manage a design contest via a custom Facebook application, social sharing tools and a dashboard. Users may also elect to upgrade their contest to interface with Creative Allies’ 25,000-person network of highly experienced designers and music fans.

Contest creators can choose from poster, logo, album and T-shirt art. BandArt also includes an eStorefront and an integrated print-demand apparel and merchandise platform for a musician’s top design picks to be sold on t-shirts, posters and phone cases.

O’Connell adds, “BandArt reduces the the risk for musicians to sell merchandise through our print-on-demand system. Plus, BandArt allows musicians to share merchandise revenues with the fans and graphic designers who created the winning designs. So far over $250,000 in prizes and royalties have been paid to our community of graphic designers.”

BandArt will be available to embed across web and blog-sites in the next coming weeks. Active and past contests have included Ween, Robyn, Feist, The Shins, Thievery Corporation, Passion Pit, The Glitch Mob, Ellie Goulding, Meiko, Ani DiFranco, Beastie Boys, Fishbone, Pretty Lights and The Doors 40th Anniversary.

To create your own BandArt contest visit: www.creativeallies.com/BandArt

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http://www.soundctrl.com/blog/2012/04/23/creative-allies-announce-bandart-a-contest-creation-facebook-app/feed/ 2 Guitar Apprentice Has An Axe to Grind With Rocksmith http://www.soundctrl.com/blog/2012/04/10/guitar-apprentice-has-an-axe-to-grind-with-rocksmith/ http://www.soundctrl.com/blog/2012/04/10/guitar-apprentice-has-an-axe-to-grind-with-rocksmith/#comments Tue, 10 Apr 2012 16:19:44 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=3121 The lawsuit's main claim alleges patent infringement on the part of Ubisoft, with the patent being for a "media system and method of progressive musical instruction."
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by Kira Grunenberg

Recession troubles still run amok. Industries across the world struggle to sustain employees, profits and morale. However, as has been confirmed in the past, the video game industry takes a lickin’ and keeps on kickin’.

Creativity and interactivity combine especially well on occasion, producing works that radiate much brighter than the average game. Interactive, serial titles like Dance Dance Revolution easily come to mind, followed closely by the “(Guitar) Hero” series and then the cunningly competing “Rock Band” series. These conceptual gems flourished in the seemingly invulnerable video game bubble, fusing two pop culture pastimes of music and gaming.

Two other interactive softwares following Guitar Hero and Rock Band’s suits are Guitar Apprentice and Rocksmith–products designed to deliver the same core result of people playing music on a real guitar, even if no prior experience exists. What’s interesting, is while the latter differentiates itself as a game rooted in reality (meaning the real guitar instead of a plastic controller) with the objectives of “learn[ing] while you play,” and “develop[ing] real skills,” the former utilizes real guitars but does the opposite; adamant on its website that “this is not a video game.”

Yet, if Guitar Apprentice had at least marketed itself as a game, albeit with an educational purpose, like Rocksmith, perhaps it would not be in the position of filing a lawsuit against Rocksmith’s developer, Ubisoft, effective as of this past Thursday. The lawsuit’s main claim, laid out by video game IP law site Patent Arcade, outlines alleged patent infringement on the part of Ubisoft, with the patent being for a “media system and method of progressive musical instruction.” 

Guitar Apprentice and Rocksmith were released in August 2011 and September 2011 respectively, yet when one performs a common Google news search, Rocksmith yields far more coverage and press, dating long before, during and after their release than Apprentice. (Even when comparing the amount of social media approval via Facebook, Rocksmith exceeds Apprentice in page awareness by a whopping 215,690 user “Likes.”)

Rocksmith began availability on the PlayStation 3 and XBox 360 game consoles and is scheduled to migrate to computers at the end of next month, whereas Apprentice initially released for Windows and Mac OS’s and then DVDs but has not indicated any intention of moving to gaming consoles.

The validity of the suit aside for a moment, the reason I proposed that Apprentice choosing to market as a game would have eliminated the need for a suit, is because of the drastically different popularity levels I’ve just mentioned. If Apprentice had been at the forefront, with Rocksmith left in the dust, the ‘infringement’ may have still occurred, but the copying would have presumably had negligible backlash. Any ulterior motives not blatantly stated remain unknown but it will be interesting what legal ammunition each company brings to the judicial table.

Below are the promotional trailers for both games. In objective mechanics, they do seem alike… though I would argue just from the patent claim, that the “Method(s) of progressive musical instruction” between the two are hardly identical, as one advocates starting with playing single notes while the other shuns this idea.

What do you think?

Kira is an old school music nerd with a love for all things creative; always searching for music’s common ground. She graduated with an M.A. in Performing Arts Administration from New York University. Drop her a tweet @shadowmelody1

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Remembering Jim Marshall (1923-2012) http://www.soundctrl.com/blog/2012/04/09/remembering-jim-marshall-1923-2012/ http://www.soundctrl.com/blog/2012/04/09/remembering-jim-marshall-1923-2012/#comments Mon, 09 Apr 2012 14:53:41 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=3113 Marshall's legacy is recognized throughout the world as being one of the loudest, smoothest line of rock amplifiers, praised by some of the most legendary musicians of our time
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by Jon Bonner

Jim Marshall, the founder of Marshall Amplification and designer of one of the world’s most popular line of amplifiers, passed away on Thursday, April 5th in Buckinghamshire, England. He was eighty-eight years old, and what he left behind is recognized throughout the world as being one of the loudest, smoothest line of rock amplifiers, praised by some of the most legendary musicians of our time.

In the ‘60s, Jim Marshall was just a music shop owner in West London, selling drums and guitars, when local English musicians, including Pete Townshend and Richie Blackmore began inquiring to Marshall about building prototype amplifiers that were louder than Fenders. Marshall would answer with the JTM-45: 30-watts, higher-gain ECC83 tubes in the preamp, and a capacitor/resistor filter after the volume control. This made the signal distort earlier on the volume control, making for a higher-gain amp. He also kept the speaker cabinet separate from the amp, and many believe that the extra room in the cabinet boosted both resonance and bass response.

As production costs climbed with the company’s popularity, Jim opted for UK-made Dagnall and Drake transformers, as well as the switch to KT66 power tubes, making for an even more aggressive tone. Eric Clapton, then having just left the Yardbirds, loved the new design, but needed it to fit in the trunk of his car. Marshall went ahead and dropped the newly-modified amp into a new custom cabinet with two 12-inch speakers, and Clapton’s “Bluesbreaker” amp, the Model 1962, was born.

As word spread, The Who was starting to fill venues and was in need of double the 50-wattage of power they were already using. Quick to please, Jim Marshall designed a 100-watt amplifier, by doubling the amount of output tubes, replacing the transformer with a bigger one, and adding another transformer. With this new capacity, Townshend achieved his desired tone, and was hailed the first one to use the great, and now legendary Super Lead Model 1959, or the original “Plexi.”

Jimi Hendrix was perhaps the most famous fan of Marshall amps, and acquired them at a time when the KT66 valves were changed to EL34 power valves, resulting in different distortion characteristics, one that was not as loud as before, but more aggressive. Jim Marshall sold him a few stacks and made sure Jimi would have some in both America, and in London.

The innovations would continue through the 1970s on through the 1990s and beyond, with the JCM-series heads, and their production of quality solid-state amps. The success of their Vintage-Modern series of amps can be attributed to the raunchy, British sound that we’re all used to, with modern usability and additional effects.

Jim Marshall was one of the first engineers to utilize the distinct properties of certain valve tubes to get a distinct, powerful sound that is unmatched and often emulated. He catered to the needs of the music of the time, and the musicians that played the music. It was the first time manufacturer and consumer were communicating on a personal basis, and actually getting something out of it.

Let Jim Marshall be remembered for his designs, and for being such a crucial part of many of rock’s greatest careers. The Father of Loud, rest in peace!

Jon Bonner is an independent writer and musician from New England.

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Music Industry Sees Some Light at the End of the Tunnel: Inside the RIAA’s 2011 Year-End Report http://www.soundctrl.com/blog/2012/04/02/music-industry-sees-some-light-at-the-end-of-the-tunnel-inside-the-riaas-2011-year-end-report/ http://www.soundctrl.com/blog/2012/04/02/music-industry-sees-some-light-at-the-end-of-the-tunnel-inside-the-riaas-2011-year-end-report/#comments Mon, 02 Apr 2012 18:45:53 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=3062 Total music shipments - both digital and physical - rose 0.2 percent in 2011, according to the Recording Industry Association of America (RIAA), with a retail value of $7 billion
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by Kyle Mammarella

After years of steep declines, the music industry is beginning to see some hope on the horizon.

Total music shipments – both digital and physical – rose 0.2 percent in 2011, according to the Recording Industry Association of America (RIAA), with a retail value of $7 billion.

In its annual year-end shipment report, the RIAA tracks the value of physical shipments, as well as the dollar value of digital downloads, mobile sales, subscription revenue, digital performance royalties and synchronization royalties, as reported by record labels.

Not surprisingly, digital revenue streams have led this growth.  Digital downloads totaled $2.62 billion, representing a 17.3% increase over 2010.  Digital albums surpassed 100 million in volume for the first time, showing gains of 25% to $1.1 billion.

Other digital revenues, including subscriptions, performance royalties and synchronization royalties, had a combined increase of 12.2% to $79.2 million in 2011.  Digital performance royalties, which are paid when a song is played on satellite radio, via webcasting, or any other non-interactive service, increased to $292 million, or 17% over 2010.  Synchronization (synch) royalties rose 4% to $196.5 million.  Synch royalties cover the use of a recording in media, such as a television show, movies and video games.  This report was the first time that the RIAA included this type of royalty, a move most likely due to the fact that as album sales continue to decrease, these types of revenues become increasingly important to artists, copyright holders and the overall health of the music industry.

Subscription services continue to become vital to the music industry, as well.  These services averaged 1.8 million subscribers in 2011, up from 1.5 million in 2010, with revenues of $241 million.  At first glance, this 300,000 increase in subscribers seems low, especially when taking into account the fact that Spotify alone, which launched in July 2011, had reported 250,000 subscribers by October.  The reason for the small increase in the RIAA’s report comes from the way it calculates the annual weighted average number of subscribers.  The RIAA takes into account when consumers started paying fees for purposes of revenue tracking.  In other words, a subscription customer gained in October was not worth the same as one gained in January.  The RIAA confirmed that the industry gained most of its subscribers in the second half of the year.

The growth of digital revenue streams remain vital to the future success of the music industry.  Physical sales decreased 7.7% compared with 2010, but this decline was narrowly offset by digital’s total 9.2% growth.  No longer simply a niche, digital music is proving to be the stabilizing factor in the decline of the music industry in the twenty-first century.

Kyle Mammarella is a New York based artist manager and music enthusiast.

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Business Matters: Judge Says Live Nation Does Not Monopolize Live Music http://www.soundctrl.com/blog/2012/03/28/business-matters-judge-says-live-nation-does-not-monopolize-live-music/ http://www.soundctrl.com/blog/2012/03/28/business-matters-judge-says-live-nation-does-not-monopolize-live-music/#comments Wed, 28 Mar 2012 16:22:08 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=3037 Anti-competition case dating back a decade may have finally concluded with a decision that Clear Channel/Live Nation does not have a monopoly on rock concerts
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via Billboard Biz

by Glenn Peoples

An anti-competition case dating back a decade may have finally concluded with a 63-page decision that Clear Channel/Live Nation does not have a monopoly on rock concerts. On Monday the judge in the case granted summary judgment on motions regarding the Denver and Los Angeles markets and granted the defendant’s motion to dismiss the testimony of Dr. Owen R. Phillips.

[...]

The judge found plenty of problems with the expert report submitted for the plaintiffs by Dr. Owen R. Phillips, a professor of economics at the University of Wyoming. One interesting piece of the judge’s 63-page order describes how Dr. Phillips calculated damages in Los Angeles ($70.6 million) and Denver ($21.7 million) by calculating the difference in prices for rock concerts promoted by Live Nation and its competitors. But as the judge noted, Dr. Phillips didn’t account for other explanations for the price disparity such as artist popularity or venue size.

Read full story at Billboard Biz

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YouTube and Dell Are Bringing the Concert Experience To Your Home http://www.soundctrl.com/blog/2012/03/23/youtube-and-dell-are-bringing-the-concert-experience-to-your-home/ http://www.soundctrl.com/blog/2012/03/23/youtube-and-dell-are-bringing-the-concert-experience-to-your-home/#comments Fri, 23 Mar 2012 13:00:27 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=3021 The exclusive partnership will live stream webcasts of four of this year's major music festivals: New Orleans Jazz & Heritage Festival, Bonnaroo, Lollapalooza, and Austin City Limits (ACL).
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by Kyle Mammarella

For those fans that love live music but hate the crowds and long lines for the porta-potties, YouTube and Dell have announced a new partnership that would bring the concert experience to the comfort of your own home.

The exclusive partnership, which was announced at last week’s South by Southwest conference, will live stream webcasts of four of this year’s major music festivals: New Orleans Jazz & Heritage Festival, Bonnaroo, Lollapalooza, and Austin City Limits (ACL).

“There is nothing like seeing your favorite artist live,” said Fara Howard, executive director, North America consumer marketing at Dell.  “This partnership enables music fans to not only connect with their favorite artists, but also discover new rising stars in the process. A win-win situation for everyone.”

Music lovers will experience shows in a presentation that includes multiple live channels, behind-the-scenes content and exclusive artist interviews.

“As a platform, YouTube is committed to bringing original content and unique music experiences to fans, artists, and festivals in a way that benefits the entire music ecosystem,” said Robert Kyncl, global head of content for YouTube. “This live streaming partnership is an exciting example of our commitment to music and YouTube is thrilled to join Dell in bringing four incredible festivals to the world’s largest stage and a diversity of music to fans worldwide.”

Michael Tatelman, vice president, Dell North America Consumer, added, “Enhancing the music experience for customers is what the collaboration with YouTube is all about.  Dell has a long-standing tradition of supporting music lovers, and all of these festivals have their own cool, unique vibe framed by the music culture of each city. Now with Dell technology, we are able to share that special vibe with millions of music lovers around the world via concert live streams.”

Live streams and video content for music festivals require a high-end, accelerated workflow that enables near real-time video production.  Many festivals are turning to powerful Dell Precision workstations, which are designed to run professional video applications, to produce these streams.  For example, ACL and Lollapalooza’s video production team used Dell Precision workstations at the 2011 festivals to produce video extras to support and surround the live broadcasts. Cameras positioned throughout the festivals capture performances, crowd shots, interviews and other content which was edited on the workstations and then uploaded to multiple simultaneous channels on YouTube.

“Timing is everything when you’re providing online, HD video and audio content during large festivals,” said Daniel Gibbs, video director for C3 Presents, the event production company for ACL and Lollapalooza.  “Thanks to Dell Precision workstations and Adobe Premiere Pro software, we were able to cut production time in half, bringing more live music, backstage action, audience interaction and festival footage online than ever before.”

This announcement comes just as the concert industry is beginning to see some growth after years of declining attendance.  Live Nation, the world’s leading live entertainment and eCommerce company, reported that overall revenues for 2011 had increased by 6.3 percent, to $5.38 billion from just over $5 billion in 2010.

“The concert business is off to a great start in 2012, driven by a solid early line-up of artists and healthy ticketing demand,” said Michael Rapino, President/CEO of Live Nation Entertainment. “We believe that the industry has stabilized and expect the overall market environment to be much the same in 2012, with the fan’s passion for our products mitigating any ongoing economic uncertainty.”

The music industry continues to dive deeper and deeper into the digital sphere.  Time will tell if the “live” music market will follow suit.

Kyle Mammarella is a New York based artist manager and music enthusiast.

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Google reboots Android Market, launches Google Play http://www.soundctrl.com/blog/2012/03/06/google-reboots-android-market-launches-google-play/ http://www.soundctrl.com/blog/2012/03/06/google-reboots-android-market-launches-google-play/#comments Tue, 06 Mar 2012 19:51:13 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=3006 The Internet giant is folding Google Music and Google eBookstore into one store, now renamed Google Play
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via CNET

by Greg Sandoval and Roger Cheng

Google is rebuilding Android Market.

The Internet giant, looking to create a more comprehensive source for movies, apps, music, and e-books, is folding Google Music and Google eBookstore into one store, now renamed Google Play, according to Jamie Rosenberg, director of digital content for Google. The changes go into effect today.

Google Play marks a radical departure from Android Market, which has been a fixture of the company’s mobile platform since the debut of Android more than three years ago. The move is a tacit admission that offering apps, games, and e-books–the main features of Android Market–isn’t enough to remain competitive even as rival app stores spring up. Google Play is designed to break down the walls separating the company’s disparate offerings, Rosenberg said.

“Google Play will become a single experience for users,” Rosenberg said. “This creates a more powerful experience around Android and also increases opportunities for content partners” to interact with more of Google’s offerings.

Read full story at CNET.com

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Radiohead Sidesteps Secondary Ticket Market, Partners With Fan-to-Fan Ticket Trust for U.K. Tour http://www.soundctrl.com/blog/2012/03/01/radiohead-sidesteps-secondary-ticket-market-partners-with-fan-to-fan-ticket-trust-for-u-k-tour/ http://www.soundctrl.com/blog/2012/03/01/radiohead-sidesteps-secondary-ticket-market-partners-with-fan-to-fan-ticket-trust-for-u-k-tour/#comments Thu, 01 Mar 2012 17:56:35 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=2976 Radiohead is looking to sidestep the thriving secondary ticketing market by partnering with the fan-to-fan orientated Ticket Trust for its forthcoming U.K. tour
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via Billboard Biz

by Richard Smirke

Radiohead is looking to sidestep the thriving secondary ticketing market by partnering with the fan-to-fan orientated Ticket Trust for its forthcoming U.K. tour.

The Ticket Trust was established in 2011 by the U.K. Association of Independent Festivals (AIF) and U.K.-based merch and e-commerce company Sandbag to offer a secure ethical alternative to the thriving secondary ticket market. The independently run Trust, which has previously partnered with a number of U.K. festivals, including Secret Garden Party, Bestival and Creamfields, provides a platform for fans to buy and sell tickets at face value, plus a handling fee, capped at 10%, payable by the buyer.

Although dates for Radiohead’s 2012 U.K. trek are yet to be announced, the band has pledged that any tickets sold through its w.a.s.t.e. merch store will be made exchangeable for face value via the Ticket Trust, if the owner can no longer attend.

Radiohead is the first high-profile artist to directly align itself to the enterprise. Joining the band in signing up to the Ticket Trust is the Eden Sessions, a series of summer concerts staged at the Eden Project, Cornwall. Blink-182, Plan B and British electronic artist Example are confirmed to appear at this year’s event. U.K. festival the Secret Garden Party has also signed up to the service, with Bestival among those set to register, according to a spokesperson for the Ticket Trust.

Read full story at billboard.biz

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