SoundCtrl » video http://www.soundctrl.com/blog Where Music and Tech Meet Tue, 30 Apr 2013 14:00:04 +0000 en hourly 1 http://wordpress.org/?v=3.3.1 Video: Amanda Palmer’s TED Talk – “The Art of Asking” http://www.soundctrl.com/blog/2013/03/04/video-amanda-palmers-ted-talk-the-art-of-asking/ http://www.soundctrl.com/blog/2013/03/04/video-amanda-palmers-ted-talk-the-art-of-asking/#comments Mon, 04 Mar 2013 19:39:46 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=7807 Crowdsourcing queen Amanda Palmer is back in the headlines, this time for her recent TED Talk on “The Art of Asking.” Amanda Palmer discusses the modern music industry, goes in-depth on her record-breaking Kickstarter campaign from last year, and responds to some criticisms. The thirteen-minute talk is definitely worth a watch. Check it out below:

Crowdsourcing queen Amanda Palmer is back in the headlines, this time for her recent TED Talk on “The Art of Asking.” Amanda Palmer discusses the modern music industry, goes in-depth on her record-breaking Kickstarter campaign from last year, and responds to some criticisms.

The thirteen-minute talk is definitely worth a watch. Check it out below:

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http://www.soundctrl.com/blog/2013/03/04/video-amanda-palmers-ted-talk-the-art-of-asking/feed/ 0 Video: Yung Jake – e.m-bed.de/d http://www.soundctrl.com/blog/2013/03/04/video-yung-jake-e-m-bed-ded/ http://www.soundctrl.com/blog/2013/03/04/video-yung-jake-e-m-bed-ded/#comments Mon, 04 Mar 2013 17:50:16 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=7792 In what may at first appear as a seemingly-innocuous YouTube video, internet-rapper Yung Jake takes over your browser in his incredible augmented reality video/experience “e.m-bed.de/d.” The video was featured at this year’s Sundance Film Festival in the “New Frontier” category. Check out “e.m-bed.de/d“ Note: for best results, open the link in Safari.

In what may at first appear as a seemingly-innocuous YouTube video, internet-rapper Yung Jake takes over your browser in his incredible augmented reality video/experience “e.m-bed.de/d.” The video was featured at this year’s Sundance Film Festival in the “New Frontier” category.

Check out “e.m-bed.de/d

Note: for best results, open the link in Safari.

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http://www.soundctrl.com/blog/2013/03/04/video-yung-jake-e-m-bed-ded/feed/ 0 Xylobands Enhance Coldplay’s New Year’s Eve show in Brooklyn http://www.soundctrl.com/blog/2013/02/28/xylobands-enhance-coldplays-new-years-eve-show-in-brooklyn/ http://www.soundctrl.com/blog/2013/02/28/xylobands-enhance-coldplays-new-years-eve-show-in-brooklyn/#comments Thu, 28 Feb 2013 13:00:04 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=7757 By Lance Dashoff Naturally, when going to see Jay-Z and Coldplay perform on NYE at Brooklyn’s newly minted Barclay’s Center, you would expect maybe a surprise appearance from Beyonce or even a song with Kanye.  None of that happened, but one pleasant surprise was the Xylobands that were handed to us as we entered the [...]

By Lance Dashoff

Naturally, when going to see Jay-Z and Coldplay perform on NYE at Brooklyn’s newly minted Barclay’s Center, you would expect maybe a surprise appearance from Beyonce or even a song with Kanye.  None of that happened, but one pleasant surprise was the Xylobands that were handed to us as we entered the venue.

The Xyloband is an LED wristband that the band controls when they light up.  The wristband straps came in several neon colors. Imagine being at a show with 18,000 other screaming fans during Coldplay’s “Fix You” when all of the sudden every single fan’s wrist lights up a different color….kind of like the futuristic lighter. The wristband’s light was completely controlled by the band and turned on at different times throughout their set.

The idea came to Jason Regler, Director of Technology and Innovation for RB Concepts (the company that makes Xylobands), in 2005. “While watching Coldplay do a festival in the UK…they hit middle of “Fix You” and it was like a big anthem and I thought how great to add something to bring everyone together as one…create a moment and with everyone punching the air with arms…the thoughts of lights and wristbands that all lit up.”  The idea was put on hold for a while until Jason got the chance to pitch Coldplay.  ”The fell in love and the rest is history.”

Xylobands were a new way to get the crowd even more amped up and involved in the music.  I do not know if Xylobands could work for every artist, but could definitely see them taking over the EDM world and that’s one of the many future plans for RB Concepts.  Although there was no Beyonce or Kayne on NYE, the Xyloband was a fun addition to the show.

Watch the video below for to see Xylobands in action:

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http://www.soundctrl.com/blog/2013/02/28/xylobands-enhance-coldplays-new-years-eve-show-in-brooklyn/feed/ 0 Musicians and artists bring children’s stories to musical life with “Mibblio” http://www.soundctrl.com/blog/2013/02/12/musicians-and-artists-bring-childrens-stories-to-musical-life-with-mibblio/ http://www.soundctrl.com/blog/2013/02/12/musicians-and-artists-bring-childrens-stories-to-musical-life-with-mibblio/#comments Tue, 12 Feb 2013 16:05:30 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=7650 By Kira Grunenberg During the years before wireless internet connections and “touch screen technology” were even conceived – at least outside of “The Jetsons” – children had to get both their educational and entertainment fixes through either televised programming or manual means like paper books or tangible board games and puzzles. The most advanced example [...]

By Kira Grunenberg

During the years before wireless internet connections and “touch screen technology” were even conceived – at least outside of “The Jetsons” – children had to get both their educational and entertainment fixes through either televised programming or manual means like paper books or tangible board games and puzzles. The most advanced example of the former on that short list would probably be books that came with built-in sound banks on small chips, meant to either narrate books aloud or to insert sound effects for young children, so kids might get a leg up on literacy alongside school lessons.

Now in a society which is overloaded by uni-purpose tech, the purity of children’s resources for fun learning might seem lost. This is where Mibblio comes to the rescue.

An app currently in the middle of a soft launch for iPad but already named a “New and Newsworthy App” by the iTunes App Store, Mibblio is lauded as the “first musically interactive storybook app of its kind,” as described on the app’s official Facebook page. A concept nurtured and developed by a diverse team of four people, Sammy Rubin (Co-Founder, Creative Director), David Leiberman (Co-Founder, Business Director), Matt Blanchard (Technology Director) and Savannah Fletcher (Creative Assistant), Mibblio is a platform app that functions as a library of sorts, meant to house various smaller applications, appropriately named “mibblets.” Each mibblet is a different story-song and currently the Mibblio team has already released a wide array of choices for children to read, with new ones being developed all the time.

The combination of familiarity and fresh learning stimulation that both parents and kids will see in Mibblio, is what makes its potential so limitless. The stories transformed by Mibblio include some timeless pieces that have always been set to a song, so to speak, like “Wheels on the Bus” and “Old MacDonald,” among other classic melodies. The rest are completely unique creations, like “Mille and Her Curling Whirling Hair” in both word and tune, devised from scratch and, each mibblet, classic or unique, is brought together through the talents of highly regarded and imaginative authors, illustrators, and musicians. Two of the musicians featured in some of the mibblet music tracks include Grammy nominated mandolinist Andy Statman (of the Andy Statman Trio) and Grammy winning percussionist, Marty Beller (of They Might Be Giants.) Rubin himself is also a large contributor to many of the arrangements of each mibblet’s score.

Upon download of the app, users are prompted with the ability to scroll through the total list of mibblets and are permitted to download one for free. The rest are in-app purchases. The home screen for all of the mibblets brings up a window that primarily shows the story’s illustrations and framed around that, are an array of colorful buttons and keys and swipe-able mini menus of different musical instrument selections. On the right are options for sets of different percussion, displayed in image form and underneath that is a second swipe-able menu of strings that can be “strummed” or individually “plucked” and play notes from tunings for instruments like the ukulele, guitar, banjo, and harp.

Running along the bottom of the screen are rainbow colored keys that will play the sound of whatever instrument is highlighted directly above and on the left, the instrument buttons shown are designated to the recorded music that plays in the background during the reading of the story. Kids can insert and remove various combinations of any of the instruments playing so that they can hear any and all parts played from start to finish either together or alone. For the music teachers out there: that’s early exposure to orchestration and arrangement for you!

The screen layout is very vibrant and designed well for the exploratory curiosity expected of young children. Leiberman and Rubin designed Mibblio not only to be visually appealing but to be inherently beneficial to kids on a multi-educational level. Exposure to both word and sound together can challenge the two sides of the brain in ways that one or the other alone cannot. Further assurance for parents comes with the founders’ mutual credentials in education and music – showing that Mibblio isn’t meant to be a “digital babysitter.”

Mibblio itself is also a tech and publishing startup company, in addition to being the app’s title. The company’s overall focus is on creating interactive children’s books –not only for iPad but other mobile devices as well.

You can get Mibblio for iPad now for free. In-app purchases for additional mibblets are $2.99.

To learn more about Mibblio and keep informed about new mibblets, company developments or to reach out the Sammy and the rest of the Mibblio team, visit Mibblio.com.

Check out the short intro video below:

Kira is an old school music nerd with a love for all things creative; always searching for music’s common ground. She graduated with an M.A. in Performing Arts Administration from New York University. Drop her a tweet @shadowmelody1

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http://www.soundctrl.com/blog/2013/02/12/musicians-and-artists-bring-childrens-stories-to-musical-life-with-mibblio/feed/ 0 StubHub’s “Rising Stars” might just be the ticket to progress for the Roots of Music http://www.soundctrl.com/blog/2013/01/31/stubhubs-rising-stars-might-just-be-the-ticket-to-progress-for-the-roots-of-music/ http://www.soundctrl.com/blog/2013/01/31/stubhubs-rising-stars-might-just-be-the-ticket-to-progress-for-the-roots-of-music/#comments Thu, 31 Jan 2013 16:02:32 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=7528 By Kira Grunenberg Major ticket vendors may seem caught up in their own corporate agenda, yet sometimes a larger company structure and larger pool of supporters with financial resources can be a positive advantage. StubHub, one of the world’s biggest digital marketplaces for tickets to concerts and other forms of live entertainment, has decided to [...]

By Kira Grunenberg

Major ticket vendors may seem caught up in their own corporate agenda, yet sometimes a larger company structure and larger pool of supporters with financial resources can be a positive advantage.

StubHub, one of the world’s biggest digital marketplaces for tickets to concerts and other forms of live entertainment, has decided to use its massive presence to help efforts to sustain and expand “outstanding nonprofit organizations that are positively changing the lives of vulnerable youth through arts and recreation.” This is the core mission outlined for StubHub’s newly launched philanthropy based program, “Rising Stars” and the first recipient of the program’s affiliated award, is the The Roots of Music Foundation, based in New Orleans.

The Rising Stars program provides a combination grants and pro-bono services to the non-profits organizations that selected. Grants can range from $25,000-100,000 and the chosen companies also have free reign of the fan marketplace created by StubHub. The big picture shows potential for financial revival and exponentially wider opportunities for good public relations and general exposure.

The partnership between Roots of Music Foundation and StubHub showcases how this type of regionally focused resource can see an immediate boost in national public awareness within the collective arts world. StubHub’s effort is represented by a personalized project for “Roots” that takes the form of a short documentary titled after the New Orleans 501(c)(3) and is “produced in collaboration with the cast and crew members of the critically acclaimed HBO series, Treme.”

Aside from being well made and promotional unto itself, StubHub added an extra bonus onto the video to help “Roots.” Supplementing the $50,000 already awarded to the non-profit, if the video reaches that amount of views on YouTube come Super Bowl Sunday (February 3), that many more dollars gets bequeathed to the foundation from the StubHub Foundation.

The beauty of the focus for the Rising Stars program is in its unfolding “friendly giant” complex, seen through the program’s given awardee focus, explained by the CEO of StubHub, Chris Tsakalakis:

…Rising Stars will focus StubHub’s philanthropy where we see the greatest need: underserved, at-risk youth and locally rooted, grassroots nonprofits.

The funding for the Roots of Music will be marked as the biggest single gift since the StubHub Foundation’s beginnings. Different recipients will be announced during the course of the year, primarily in the main markets where StubHub conducts operations, which for the moment are Europe and North America. Suggestions for award candidates are accepted only through invitation but not-for-profit companies that have a concentration in nurturing youth through arts or sports related activity are allowed to send organization materials to the corporate responsibility division at StubHub for initial review and consideration. More information on submission procedure can be found here.

Below is “The Roots of Music” short documentary. Give it a watch, share and the views could reach 50,000 in no time!

Kira is an old school music nerd with a love for all things creative; always searching for music’s common ground. She graduated with an M.A. in Performing Arts Administration from New York University. Drop her a tweet @shadowmelody1

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http://www.soundctrl.com/blog/2013/01/31/stubhubs-rising-stars-might-just-be-the-ticket-to-progress-for-the-roots-of-music/feed/ 0 The International Space Orchestra is prepping for liftoff http://www.soundctrl.com/blog/2013/01/24/the-international-space-orchestra-is-prepping-for-liftoff/ http://www.soundctrl.com/blog/2013/01/24/the-international-space-orchestra-is-prepping-for-liftoff/#comments Thu, 24 Jan 2013 16:44:57 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=7459 By Kira Grunenberg Last november, the story of Axel Boman and the Radioactive Orchestra talked of a project that literally combined science as we humans know it, with the innate sound of the elements that exist around us and the potential for making music with them. The idea of such a unique pursuit comes across [...]

By Kira Grunenberg

Last november, the story of Axel Boman and the Radioactive Orchestra talked of a project that literally combined science as we humans know it, with the innate sound of the elements that exist around us and the potential for making music with them. The idea of such a unique pursuit comes across as the kind of project one would only find once in a blue moon. Unconventional thinking is wonderful for perspective and growth but what could possibly stand alongside something as unorthodox as a “Radioactive Orchestra?”

Almost as a perfect response to the above question, where nuclear researchers in Sweden went sub-atomic and within, through the Radioactive Orchestra, aeronautics scholars and scientists are taking the practice of music conversely outward to the final frontier with The International Space Orchestra.

This experimental and somewhat unpredictable concept was originally conceived by Nelly Ben Hayoun –an award-winning director and self-described “experience designer.” (Hayoun’s work makes quite the extensive CV, equally bridging the scholastic with the imaginative). The “ISO” and its first performance effort debuted last year in September at the ZERO1 Biennial in San Jose, California but is returning to the public eye through this year’s Rotterdam International Film Festival in the Netherlands.

The orchestra itself is comprised of people from the SETI (Search for Extra Terrestrial Intelligence) Institute, the NASA Ames Research Center, the International Space University and Singularity University. The film mirrors the objectives of the live event in San Jose. Quoted from the project’s “About” page, the purpose of bringing these groups together and making this film is…

to introduce the public to the emotional nuances of space science technologies, the people working with them and the challenges and opportunities of an exciting new era of commercial space exploration.

Exposing the public to the intricacies of space exploration and the work involved therein is one half of the impressive nature of the ISO. Musically, Hayoun has not cut corners on collaborators either. Damon Albarn, of Blur and Gorillaz fame, and two-time Grammy winner Evan Price, known for his classical crossover albums, are just two of the heavy hitters involved. Bobby Womack, with whom Albarn has collaborated in the past, is also part of the project, as well as Arthur Jeffes, and Maywa Denki, known for his intriguing art and experimentation with atypical instrument form.

Fully disclosed on the “Team” page of the group’s website, the scientists and their musical contributions are as diverse as the specific duties and research fields they attend to for the sake of space exploration. Instruments featured span from the triangle to the ukulele, saxophone and even a gong, among the more familiar orchestral suspects. Adding to the instrumentalists, an entire choir was put together as well.

The project might seem like an odd pairing of both people and industries but that is what gives the idea so much power and value. Importance of science versus a lack of importance toward music is an ongoing battle within many American public school systems. Seeing accomplished, established people of science showing a side of themselves that connects to a world typically deemed less crucial to human success, shows just how much these individuals are primarily about exploring new territories, regardless of how that occurs – using just science or incorporating forms of art and not concentrating on upholding a wall between the two.

This sentiment is well expressed in the clip below: “You know, science is black and white and music probably isn’t but it still takes a creative mind to do it.”

Here is the teaser trailer for the International Space Orchestra.

The world premiere screening takes place January 25.

Kira is an old school music nerd with a love for all things creative; always searching for music’s common ground. She graduated with an M.A. in Performing Arts Administration from New York University. Drop her a tweet @shadowmelody1

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http://www.soundctrl.com/blog/2013/01/24/the-international-space-orchestra-is-prepping-for-liftoff/feed/ 1 Video: Hyundai Re:Mix Lab Los Angeles Recap http://www.soundctrl.com/blog/2013/01/22/video-hyundai-remix-lab-los-angeles-recap/ http://www.soundctrl.com/blog/2013/01/22/video-hyundai-remix-lab-los-angeles-recap/#comments Tue, 22 Jan 2013 17:31:38 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=7425 Back in November, we helped Hyundai host the Re:Mix Lab in Downtown Los Angeles - three days of panels, and technology demonstrations featuring Vello Virkhaus of V Squared Labs, Seth Combs of SOL Republic, and Ted Cohen of Tag Strategic. Casey Veggies, Wavves, and Sound Remedy were also on hand to perform for the crowd. Check out the recap video [...]

Back in November, we helped Hyundai host the Re:Mix Lab in Downtown Los Angeles - three days of panels, and technology demonstrations featuring Vello Virkhaus of V Squared Labs,
Seth Combs of SOL Republic, and Ted Cohen of Tag Strategic. Casey Veggies, Wavves, and Sound Remedy were also on hand to perform for the crowd. Check out the recap video below.

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http://www.soundctrl.com/blog/2013/01/22/video-hyundai-remix-lab-los-angeles-recap/feed/ 0 Kim Dotcom’s file-hosting service Mega launches http://www.soundctrl.com/blog/2013/01/21/kim-dotcoms-mega-launches/ http://www.soundctrl.com/blog/2013/01/21/kim-dotcoms-mega-launches/#comments Mon, 21 Jan 2013 17:05:44 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=7403 By Keith Nelson Jr. On January 20, 2012 the New Zealand home of eccentric Megaupload CEO Kim Dotcom was raided and he was arrested over suspicions of facilitating over $500 million of music, videos, and movies through the file-sharing site. On June 20, 2012 the U.S Department of Justice’s Internet Enemy #1 announced the new music service [...]

By Keith Nelson Jr.

On January 20, 2012 the New Zealand home of eccentric Megaupload CEO Kim Dotcom was raided and he was arrested over suspicions of facilitating over $500 million of music, videos, and movies through the file-sharing site. On June 20, 2012 the U.S Department of Justice’s Internet Enemy #1 announced the new music service Megabox would “unchain” artists from the grips of traditional record label deals. The music service is rumored to be providing musicians a marketplace to attain 90% of ad revenue from their downloads whether free or paid.  On January 20, 2013, a full year after Dotcom got the Pablo Escobar treatment, the successor to the Megaupload brand debuted.

Just not as Megabox.

Unveiled this weekend was the beta of the file-locker service, Mega which offers encrypted cloud storage along with 500 GBs of free space. Located at mega.co.nz (the site is based in New Zealand) the service also offers paid tiers ranging from a montly fee of $9.99 to $29.99 that offer 2TB storage/4TB bandwith or 4 TB storage/8TB bandwidth respectively. Dotcom says that he and his team of lawyers are working to restore the premium accounts from Megaupload removed due to the ongoing legal battle and appropriate them for Mega.

Operating in its beta stage, Mega’s interface is relatively intuitive with Users are allowed to upload single files or batch files in a folder with custom settings options offering the ability to adjust the number of (simultaneous uploads) at a time. Mega users can share folders between each other and with non-users (they will be prompted to join). Accessing the site was arduous in itself at times, an inconvenience Dotcom attributed to the high demand reportedly reaching 100,000 registered users within the first hour. The self-proclaimed “privacy company” employs User Controlled Encryption (UCE), a somewhat self-explanatory security measure where Mega users set the keys to access their files. Mega is optimized for all browsers; however, representatives at Mega LTD name Google Chrome the best browser for Mega utilization.

As of right now, Mega’s primary advantages over other popular cloud-based storage are the 50 GB’s of storage for free users and the UES encryption. There are promises of mobile optimization, and even the API is released to allow developers to create apps to be featured for and on Mega(after a thorough security check). Dotcom says the highly anticipated music service Megabox will be released in six months but recently sent this picture out to the official Twitter page of the Motion Picture Association of America:

Watch part of the insane MEGA Keynote below:

Keep sharing, people.

 

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http://www.soundctrl.com/blog/2013/01/21/kim-dotcoms-mega-launches/feed/ 0 Will you defend the ‘Fortress’ with your bow and…cello? http://www.soundctrl.com/blog/2013/01/17/will-you-defend-the-fortress-with-your-bow-and-cello/ http://www.soundctrl.com/blog/2013/01/17/will-you-defend-the-fortress-with-your-bow-and-cello/#comments Thu, 17 Jan 2013 13:00:43 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=7333 By Kira Grunenberg There have been so many music-focused software titles released in the last decade or so that it might have become hard to take them seriously in the present day. The mold for interactive music games got broken with Guitar Hero and games that immediately followed tried, at the very least, to work [...]

By Kira Grunenberg

There have been so many music-focused software titles released in the last decade or so that it might have become hard to take them seriously in the present day. The mold for interactive music games got broken with Guitar Hero and games that immediately followed tried, at the very least, to work with that formula because it had been so well received by the general public.

It is because of this inevitable trend, that if a game starts out with a premise of “console + instrument + winning or losing” that consumers may almost default to believing the game structure is all about imitating a particular instrument and that the content is mostly about notes and pitch and emulating real songs. Such is not the case with Cello Fortress, a game moving away from plastic controllers and even moving away from incorporating a primary goal of traditional music education.

Cello Fortress was first brought to light in the gaming world some months back but there was not a lot to go on since the idea was still in heavy conceptual development. The game now has a trailer ready for viewing and the game’s creator, Joost van Dongen, is supporting this with a tour of the game prototype around different locations in the Netherlands, where Dongen resides. Game development is Dongen’s day job but he has kept the cello at close hand as a long time side activity over the past two decades and combining these two skills gave way to Cello Fortress. The game utilizes the Xbox 360 and features four players trying to take down a fortress with cannons and defenses of its own. The cello comes into play in using the music it makes to control these defenses and prevent the players using traditional gaming controllers, from successfully invading.

Based on this initial description, Fortress is slanted more toward a shooter style game than anything else but Dongen says in his blog, that “music is [still] central to the game.” The concept for cannon control is run by an improvisational performance. As described by VentureBeat, “Playing fast notes fires the guns, or low notes activate mines and so on…” The focus isn’t on copying note prompts on a screen or any specific melodies but Dongen aims for the notes played to still sound appealing and blend to create a sequence of enjoyable music during gameplay.

Graphics and other game elements are only prototypes to provide full demonstration and are liable to undergo a major transformation over time. Images aside, to see this collaboration effectively in action is still rather amazing. The only functional setback at the moment, is that in order to get the game in full swing, a skilled cellist is needed, since there are no fake instruments involved.

One has to wonder though, what it would be like for perhaps, an intermediate cello student. If nothing else, Cello Fortress could be a great unconventional exercise; unconventional even against the premise of improvisation itself. It would force students to think on their feet in a way different from a traditional improv classes, where inhibitions or anxiety might still create difficulties in personal growth. If a student had to partially concentrate on immediate actions happening outside of their instrument and themselves, the notes would have to be played but the focus on self-awarness and self-consciousness might be reduced and students could develop a certain level of comfort for musical ad-libbing.

The trailer for Cello Fortress is below: (The timpani in the background were added for effect but the cello’s music was all played on the spot and filmed for use).

Kira is an old school music nerd with a love for all things creative; always searching for music’s common ground. She graduated with an M.A. in Performing Arts Administration from New York University. Drop her a tweet @shadowmelody1

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http://www.soundctrl.com/blog/2013/01/17/will-you-defend-the-fortress-with-your-bow-and-cello/feed/ 0 Video: CataCombo Coffin Sound System http://www.soundctrl.com/blog/2013/01/16/video-catacombo-coffin-sound-system/ http://www.soundctrl.com/blog/2013/01/16/video-catacombo-coffin-sound-system/#comments Wed, 16 Jan 2013 16:56:31 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=7323 Swedish music store operator Fredrik Hjelmquist has created a sound system designed for a coffin so that the dead may “listen” to their favorite tunes in the afterlife. The CataCombo, which boasts “god-like comfort,” even allows friends or relatives of the departed to send a them a song via Spotify. If you absolutely have to [...]

Swedish music store operator Fredrik Hjelmquist has created a sound system designed for a coffin so that the dead may “listen” to their favorite tunes in the afterlife. The CataCombo, which boasts “god-like comfort,” even allows friends or relatives of the departed to send a them a song via Spotify. If you absolutely have to have it, the CataCombo Sound System starts at €23,500 (~31,000 USD)

For more information, visit catacombosoundsystem.com, and watch the demonstration video below:

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http://www.soundctrl.com/blog/2013/01/16/video-catacombo-coffin-sound-system/feed/ 0 Indie Band Love in the Circus Explores Now-Inexpensive 3D Imaging at CES http://www.soundctrl.com/blog/2013/01/14/indie-band-love-in-the-circus-explores-now-inexpensive-3d-imaging-at-ces/ http://www.soundctrl.com/blog/2013/01/14/indie-band-love-in-the-circus-explores-now-inexpensive-3d-imaging-at-ces/#comments Mon, 14 Jan 2013 22:11:39 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=7263 By Alex Pham – via Billboard Forget holograms. The Los Angeles based band used projection imaging to create a live stage that evokes a Cirque du Soleil-esque setting, wrapping custom animations around a physical stage set. The technique, called 3D projection mapping, has been used by electronic dance musicians, including Amon Tobin during his “ISAM” [...]

By Alex Pham – via Billboard

Forget holograms. The Los Angeles based band used projection imaging to create a live stage that evokes a Cirque du Soleil-esque setting, wrapping custom animations around a physical stage set.

The technique, called 3D projection mapping, has been used by electronic dance musicians, including Amon Tobin during his “ISAM” tour last summer, to turn the live stage into a psychedelic, futuristic metropolis. It involves using computer graphics to create a three-dimensional map of the stage environment, much like in a computer game. The designer then makes computer graphics textures and animations for the stage, treating stage surfaces like polygons in a video game.

Read the full story at Billboard.biz, and watch a video of their live performance below.

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http://www.soundctrl.com/blog/2013/01/14/indie-band-love-in-the-circus-explores-now-inexpensive-3d-imaging-at-ces/feed/ 0 Gear Review: Logitech Ultimate Ears 9000 Wireless Headphones http://www.soundctrl.com/blog/2013/01/14/gear-review-logitech-ultimate-ears-9000-wireless-headphones/ http://www.soundctrl.com/blog/2013/01/14/gear-review-logitech-ultimate-ears-9000-wireless-headphones/#comments Mon, 14 Jan 2013 20:31:48 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=7248 By Brian Kecskemety This week I got a chance to sample the new Logitech Ultimate Ears Ultimate Ears 9000 – the top tier in Logitech’s line of over-the-ear headphones. These noise-canceling phones feature wireless connectivity via Bluetooth, and unlike some other noise-isolating phones, the ambient-reduction feature doesn’t need to be turned on – the UE [...]

By Brian Kecskemety

This week I got a chance to sample the new Logitech Ultimate Ears Ultimate Ears 9000 – the top tier in Logitech’s line of over-the-ear headphones. These noise-canceling phones feature wireless connectivity via Bluetooth, and unlike some other noise-isolating phones, the ambient-reduction feature doesn’t need to be turned on – the UE 9000s are always actively canceling out surrounding noises to to help the listener focus on the music. That coupled with the over-the-ear design, outside sounds were not a distraction, even when playing music at lower volumes. However, there is some noticeable bleeding – if you’re playing music at even a moderately loud level, someone else nearby might be able to hear it. If you’re looking for headphones to blast guilty pleasure music at your cubicle desk, you may want to look elsewhere.

Setting up the Bluetooth with my MacBook Pro was a breeze, and the advertised battery life (10 hours of wireless listening) seemed to be accurate. The UE 9000 includes two ways to affect volume and select music – via the remote on the analog audio cord or via buttons on the actual headphone itself. Unfortunately, only one of these methods will work at a time. If you’re listening via analog, the cord remote will work for you, but not the controls on the headphone. Vice versa if you’re listening via Bluetooth. Also keep in mind that the pause/play button will operate native Apple apps like iTunes or Quicktime, but not other audio players like Spotify, which is surprising since Spotify will respond to the pause/play buttons on the MacBook Pro keyboard.

While the UE 9000s are supposedly “made for” iOS devices, I had no problems connecting these headphones to my (now ancient) Motorola Droid 3. The volume and play/pause controls worked (including with Spotify!) and the transition to taking an incoming phone call was seamless. The included mic on the UE 9000 worked well enough to carry a phone conversation. For both the MacBook Pro and the Droid 3, the wireless range worked up to around 50 feet.

So basically, they work. But how do they sound?

In a word, very good. The UE 9000s have a wide stereo image and a nice round bass response. As a result music sounded powerful without drowning out or overshadowing the vocals, which remained crisp. I’ve noticed a tendency with newer consumer headphones to over-emphasize the bass, but the response with these always felt true to the original mix.

While wireless connectivity is one of the UE 9000s more boasted features, (and the primary way it differentiates itself from its cheaper cousin, the UE 6000), the optimal listening experience with these headphones will come via the included analog cord. Even sitting a few feet away from my computer, there was the occasional pop and click when listening via Bluetooth, enough so that when possible, I would stick with the cord. Additionally, while listening while charging the headphones (via included USB cable), there was very noticeable additional noise, particularly when the cable was agitated. If you’re planning a marathon listening session, (or even if you’re not), it’s best to keep these phones fully charged at all times.

Marathon listening sessions might be physically taxing, as there is a fair amount of fatigue – not in the ears, but in the head. These phones, while fitting snugly, are also heavy, and you might need a quick breather every so often.

The Logitech Ultimate Ears 9000 Wireless Headphones retail for $400. Not a bad value, though if you don’t need the wireless feature, you may want to check out the UE 6000s.

  • WIRELESS RANGE: 50 feet (15 meters)
  • HEADPHONE TYPE: Around-the-ear
  • DRIVER DIAMETER: 40mm
  • IMPEDANCE: 32 ohms, 1 kHz
  • SENSITIVITY: 105 dB SPL/mW, 1 kHz
  • FREQUENCY RESPONSE: 20 Hz – 20 kHz
  • CONNECTION: Bluetooth or 3.5 mm (1/8 inch)
  • NOISE ISOLATION: 14dB
  • BATTERY TYPE: rechargeable battery pack (included)
  • BATTERY LIFE: over 20 hours of listening with analog input, over 10 hours of listening with wireless connection

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http://www.soundctrl.com/blog/2013/01/14/gear-review-logitech-ultimate-ears-9000-wireless-headphones/feed/ 0 CES 2013: Geeking Out Over New Music Technology http://www.soundctrl.com/blog/2013/01/11/ces-2013-geeking-out-over-new-music-technology/ http://www.soundctrl.com/blog/2013/01/11/ces-2013-geeking-out-over-new-music-technology/#comments Fri, 11 Jan 2013 13:00:44 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=7196 By Carolyn Heneghan This week, CES 2013—or the Consumer Electronics Show—has been going strong in Las Vegas with an extraordinary amount of innovations and presenters all hoping to be the next “it” technology. From 4K and UltraHD TVs to the latest in smartphone, tablet, and mobile technologies, CES is the show for techies and electronics [...]

By Carolyn Heneghan

This week, CES 2013—or the Consumer Electronics Show—has been going strong in Las Vegas with an extraordinary amount of innovations and presenters all hoping to be the next “it” technology. From 4K and UltraHD TVs to the latest in smartphone, tablet, and mobile technologies, CES is the show for techies and electronics buffs alike. Amidst the more common themes of the show, however, are plenty of new products in the music realm, some of which we’ve introduced below.

Waterproof Phone Cases

Want to continue listening to your music underwater or lounging on a pool raft or river tube? Coupled with water-proof headphones, these waterproof phone pouches make rocking out underwater possible. Several companies offer different models, such as DiCAPac, SEaLABox, AquaPac, and Ecases from Cascade Designs.

Smart Watches

The I’m Watch is a wrist-friendly Android device that, among other things, supports features like cloud connectivity and on-demand music for wrist-held music on-the-go. The Pebble, in addition to being water resistant to five atmospheres and lasting for a full week on one battery charge, can seamlessly control your device’s music player.

Headphones

Rapoo’s H9080 Home Entertainment Wireless Headphones are made of leather and produce deep bass, clean treble, and a pure, mellow sound. There’s a charging cradle that juices up the headphones for 10 hours of use after just three hours.

Speakers

Disco Twin from SuperTooth is a pair of Bluetooth speakers with up to 10 hours of battery life and 16 watts of RMS power coming from each unit. Heavy and durable, the speakers are powerful enough to fill up large, spacious rooms with clear sound at maximum volume.

Pure’s self-powered wireless speaker system Jongo pairs physical connectivity with integrated content via the unlimited jukebox capability that comes with the speaker set. Users can play streaming content from the Internet via Wi-Fi or from a laptop, smartphone, or tablet using Bluetooth, and users can synchronize all speakers in one household using the Pure Connect app. The streaming service is akin to Spotify, Pandora, and the like, but it comes at a $5/month subscription rate for streaming and $10 for downloading.

Retro Music Players

At CES 2013, retro music players made a comeback as well, from suitcase record players and speaker sets to old school phonographs, jukeboxes, and western-style wooden record players with a cabinet-style radio grill.

gTar

We highlighted gTar last year, but the gadget is making more headlines this week at CES.

Remember Guitar Hero? Developer group Incident has taken the power of the virtual guitar to the next level. They’ve created a guitar that hooks up to your iPhone with an actual responsive fret board and strings and that allows you to learn how to play the guitar with the help of the latest app technology.

Watch gTar’s demo video here.

Porsche Music Integration

Through its partnership with Aha, enabled Porsche vehicles will be able to connect to the car company’s new partner through their smart phones, which will allow music streaming from the app. You can listen to a song in the car and then pick it right back up on the phone later. They combine radio stations and Slacker online media service for a fuller music experience.

Dexim Music Stylus

Dexim’s Bluetooth stylus allows you to listen to music while you write, with hi-fi stereo music performance. There’s a 3.5mm audio port for your headphones and even a microphone to act as a pen phone.

And Finally… Music Massages?

Ever feel the bass in your core or chest while you’re listening to music? iMusic BodyRhythm is an iOS-controlled, Bluetooth device that “massages” your shoulders with a series of tiny taps in time with the music that’s playing. The massager itself looks like a leather life jacket, and it allows you to physically feel your music as you listen to it. You can also tap the screen of your iDevice to make your own virtual drumming rhythms.

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http://www.soundctrl.com/blog/2013/01/11/ces-2013-geeking-out-over-new-music-technology/feed/ 0 Inside Will.i.am’s New iPhone Camera http://www.soundctrl.com/blog/2013/01/07/inside-will-i-ams-new-iphone-camera/ http://www.soundctrl.com/blog/2013/01/07/inside-will-i-ams-new-iphone-camera/#comments Mon, 07 Jan 2013 19:41:07 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=7129 Last month, the Black Eyed Peas rapper/entrepreneur released his new line of iPhone camera attachements branded as i.am+. The devices, which range from ₤200-₤300, have interchangeable lenses and purport to significantly enhance the look and sharability of photos taken with an iPhone 4 or 5. The full line is not yet available, and many models are [...]

Last month, the Black Eyed Peas rapper/entrepreneur released his new line of iPhone camera attachements branded as i.am+. The devices, which range from ₤200-₤300, have interchangeable lenses and purport to significantly enhance the look and sharability of photos taken with an iPhone 4 or 5. The full line is not yet available, and many models are only currently available in the UK, but look for the full line i.am+ attachments to hit stateside soon.

Watch Will.i.am. talk to Fortune about i.am+

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http://www.soundctrl.com/blog/2013/01/07/inside-will-i-ams-new-iphone-camera/feed/ 0 The Cynaps Headset: Much more than a hands-free accessory http://www.soundctrl.com/blog/2013/01/04/the-cynaps-headset-much-more-than-a-hands-free-accessory/ http://www.soundctrl.com/blog/2013/01/04/the-cynaps-headset-much-more-than-a-hands-free-accessory/#comments Fri, 04 Jan 2013 17:22:35 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=7100 By Kira Grunenberg When it comes to products for audio playback and headsets, everyone has different preferences for what is both most effective in function and most comfortable for use. Even the most sophisticated studio headsets are no good if they become painful on a person’s ears after only 20 minutes. The everyday consumer usually [...]

By Kira Grunenberg

When it comes to products for audio playback and headsets, everyone has different preferences for what is both most effective in function and most comfortable for use. Even the most sophisticated studio headsets are no good if they become painful on a person’s ears after only 20 minutes.

The everyday consumer usually doesn’t go in search for these high end products though. Those who are busy multi-tasking their lives with kids, work, exercise… these activities are not like the environment of a stationary commute where there’s all the time in the world to look at one’s device. Max Virtual LLC, an independent audio/video tech company, has recently designed a discrete device that will be both functionally and comfortably ideal for those who have their hands full; making music and phone calls less of a distracting labor.

Currently up and active on indiegogo.com, Cynaps, the bluetooth, bone conduction headset in a hat, is the young company’s first major project. Bluetooth has been around for a while, so what is the big improvement about Cynaps? The difference being promoted by Max Virutal is a completely wireless experience that also removes hardware from the ears, “giving you back all of your senses,” as described in the campaign. The physical premise is quite ingenious. If one purchases a fully outfitted Cynaps hat, all that is required to do is sync the hat with your device and wear it to be able to hear music or calls. There are no wires and no ear pieces of any kind. Aptly named Cynaps, as a play on “synapse” –a type of connector in the human brain–  the hat is designed like an average baseball cap and delivers sound to the ear using vibrations against your bone, hence the full product name.

The package Max Virtual is offering seems quite reasonable given the time and research that was needed to make the Cynaps functional. Backing levels go from $15 for mini headlights and a regular hat, to $150 for a total backing package of all the products and accessories. Basic purchase of the tech needed to outfit any existing hat is only $50 and that includes three months of “warranty” coverage, lest anything breaks. Other rewards among the donations include USB battery backups, (the initial battery life of Cynaps is 6-10 hours depending on volume use) extension cables, longer warranty coverage and desktop vibration speakers for a little extra experimentation with sound.

The only physical interaction needed after putting on the hat is the gesture of a single or double touch on the controls under Cynaps’s hat bill. Playlist navigation, volume control and phone call receiver in a few flicks that are probably no different than when anyone has ever adjusted a hat while wearing it.

The most fascinating promotional aspect in the Cynaps campaign is the connection made to those who live with less hearing:

Bone conduction has been used for years in hearing aid technology. One very cool advantage of Cynaps is that many people who cannot hear well enough to talk on the phone now have a good chance of hearing clearly on a phone or being able to listen to some good music!  Check with your doctor to find out if Cynaps can help.

Cynaps might not be a major medical breakthrough but, if it works well for some and enhances or eases their everyday use of the phone or music listening experience, it is hard to see the downside in getting one. Even the aesthetic look of the caps can be overlooked because this tech is available for self-installation. Cynaps seems to take the lead in style and safety that doesn’t involve the compromise of one’s senses in a way not seen through major competition.

The Cynaps indiegogo campaign will run until February 2, 11:59PM and has a goal of $20,000.

Like the NewKube reported on earlier this week, Cynaps will also be showing at CES 2013 in Las Vegas.

See the Cynaps promo video below.

Kira is an old school music nerd with a love for all things creative; always searching for music’s common ground. She graduated with an M.A. in Performing Arts Administration from New York University. Drop her a tweet @shadowmelody1

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http://www.soundctrl.com/blog/2013/01/04/the-cynaps-headset-much-more-than-a-hands-free-accessory/feed/ 1 App Review: The Orchestra – Classical Music Immersion and Rediscovery http://www.soundctrl.com/blog/2013/01/03/app-review-the-orchestra-classical-music-immersion-and-rediscovery/ http://www.soundctrl.com/blog/2013/01/03/app-review-the-orchestra-classical-music-immersion-and-rediscovery/#comments Thu, 03 Jan 2013 19:39:03 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=7090 By Carolyn Heneghan If you’re a classical music lover looking for new ways to be immersed in the works of your favorite composers, The Orchestra app provides a unique and enthralling experience that dives into the heart of orchestral performances. Featuring the London Philharmonia Orchestra, this app from Touch Press envelops you with the sounds, [...]

By Carolyn Heneghan

If you’re a classical music lover looking for new ways to be immersed in the works of your favorite composers, The Orchestra app provides a unique and enthralling experience that dives into the heart of orchestral performances. Featuring the London Philharmonia Orchestra, this app from Touch Press envelops you with the sounds, visuals, and commentary that encircle these rich and complex pieces of music.

With the aid of technology like the iPad and interactive apps, a whole new world of classical music is emerging. The pieces themselves, their scores, video recordings, commentary from musicians, and conductor Esa-Pekka Salonen, and an interactive guide to the orchestra’s instruments synchronize and synthesize in one extraordinary app. This application is so jam-packed with information that you can spend hours studying any one of the eight included pieces.

Whether you have a new, passing, or die-hard passion for the symphonic music, this app has a wealth of information to deepen your level of interest. Whether you like music trivia, watching musicians in action, or following along with the music, The Orchestra has a little bit of everything to keep you thoroughly entertained.

Multimedia presentation – Audio + Video

From the home screen you are instantly introduced to bits of the featured works and the stunning photography and videography that bring this app to life. You can then choose any one of the eight works available on the app:

  • Haydn: Symphony No. 6 (1761)
  • Beethoven: Symphony No. 5 (1808)
  • Berlioz: Symphonie fantastique (1830)
  • Debussy: Prélude à l’après midi d’un faune (1894)
  • Mahler: Symphony No. 6 (1906)
  • Stravinsky: The Firebird (1910)
  • Lutoslawski: Concerto for Orchestra (1954)
  • Salonen: Violin Concerto (2009)

While the music is playing, there are three screens of different video shots capturing the orchestra performing the piece in sync with the music. The videos are shot from multiple angles and feature both the conductor and the musicians in a series of group shots and close-ups.

In the Debussy piece, for example, during a flute soli, one angle will feature the soloists, another the conductor, and the other different clips of various groups and single musicians as they play. The videos serve to highlight both individual and sectional performances, giving the user a bird’s eye view into the orchestral action behind the music—a perspective not often experienced even at live concerts.

Follow Along with the Score

The app also allows you to follow along with the piece’s score in several different ways. As the orchestra performs, the rolling score for the piece will be displayed along the bottom of the screen. You can choose between seeing the full score with all the instruments at once or the curated score, which only includes the instruments playing in that particular section of the song.

You can also toggle between seeing the notes in a larger or smaller form; this larger format could potentially help musicians if they wanted to learn how to play the piece along with the orchestra. Another mode is a simpler version that looks something like Garage band and other similar programs and shows the music as elongated bars rather than specific notes.

In addition to the scrolling scores, there is also a beatmap at the top of the screen that displays the different instrument sections or the orchestra as multicolored dots. As they perform the song, the particular instruments that are playing will light up in time with the beats of the music to provide insight into how the orchestra and the music work together.

Song Exploration and Extra Tidbits from the Commentaries

The Orchestra also includes a comprehensive log of commentaries for each of the app’s eight songs. You can choose between conductor Esa-Pekka Salonen’s thoughts and the musicians’, and you can also decide between hearing the commentaries aloud or reading them as subtitles onscreen as the song plays. You can also stop the music entirely to hear more commentary alone by selecting the speaker’s picture.

These commentaries provide an even more in-depth look into the piece’s music performance. For example, in Salonen’s commentary for Debussy’s “Prelude à Après-midi d’un Faune,” he says, “It is an aimless, quivering melody, going nowhere in particular. The harmony is ambiguous. Themes in this short score are not developed. Instruments are allowed a mildly shocking degree of freedom.” He then touches on the history of the piece and its premiere, during which he postures that “modern music could be said to have been born.”

The commentaries themselves often mimic the richness and beauty of the music itself. The immersion and understanding of these pieces of music due to each element of song interaction make this app essential for classical music lovers and purely addictive for music lovers of all stripes. You could spend hours exploring any one piece and learning more than you ever thought possible about the physical, lyrical, and historical efforts that go into creating these masterpieces.

And Finally, Hear and Play the Instruments Yourself

From the homepage of the app, instead of selecting a specific work, you can select the instrument photo to bring up an entirely different side of the app. This will bring up pictures of all the instruments in the Philharmonia, which you can then click on for more information. There will be an essay accompanied by a “Did You Know?” factoid. You can double-click the instrument photo itself to take a closer look.

The Showcase section provides clips of the songs included in the app that feature that particular instrument. You can also see information about the instrument’s note range, frequency range, and size.

One of the most interesting parts of these instrument pages is the commentary from the musicians themselves about what it’s like to play their instrument of choice. And best of all, you can play the instrument itself either with a keyboard or button with the photo of, say, a particular cymbal. Strike the button or keyboard key, and you’ll hear the instrument play that note or sound.

With such a wealth of information, this app is perfect for all music lovers, especially fans of classical music and those yearning to learn more. And there’s more music to come with future updates. For example, soon five classic and complete Beethoven performances will be available for comparison.

The app is available for download for iPad (2nd-4th generation and mini) from the iTunes store for $13.99.

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http://www.soundctrl.com/blog/2013/01/03/app-review-the-orchestra-classical-music-immersion-and-rediscovery/feed/ 0 Fish and music swim together with the “Fish Harp” http://www.soundctrl.com/blog/2013/01/03/fish-and-music-swim-together-with-the-fish-harp/ http://www.soundctrl.com/blog/2013/01/03/fish-and-music-swim-together-with-the-fish-harp/#comments Thu, 03 Jan 2013 16:42:19 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=7085 By Kira Grunenberg Who can say they have never turned to the internet for some temporary entertainment? Even more so, who can say in looking for said temporary entertainment, the answer has never been found through humorous or odd animal videos on YouTube – Dogs, cats, birds, and so on either talking, singing, or performing [...]

By Kira Grunenberg

Who can say they have never turned to the internet for some temporary entertainment? Even more so, who can say in looking for said temporary entertainment, the answer has never been found through humorous or odd animal videos on YouTube – Dogs, cats, birds, and so on either talking, singing, or performing some humanistic feat that seems initially unbelievable until someone presses “play.” Well, with this in mind, the idea that the common, everyday goldfish might turn out to be a harp virtuoso can’t be a farfetched tale, right?

In a few words: Yes and no.

Hong Kong artist Henry Chu, brought both fish and music together for a piece he dubbed the “Fish Harp.” Part of an exhibition called “Musique Plastique,” put on by the Librairie Galerie in Hong Kong, which is part of the Agnès B. Group. The combined visual art and musical component of Chu’s project fit perfectly into the exhibition’s objective, described as:

understand[ing] the projects of the 18 artist-musicians (or musician-artists) from a double point of view – visual and musical. This way we can better see their impact, better measure their diversity and individuality, and better understand what separates them from other contemporary art and music scenes.

Where there is a simultaneous statement of real and exaggerated with Chu’s project is in the fish themselves versus the music they create. Chu actually created the fish, which are artificial simulations thereof shown on a tabletop screen. The sound heard in the exhibition “played” by the fish is real and activated by the motion of the fish “swimming” underneath a set of clear glasses that emit different tones, depending on which glass the fish swim past.

It should also be explained that how one views the exhibition is meant to enhance the sense of realism and natural aesthetic presented when one watches fish swimming below the water in a live setting. As reported on Co.design, Chu’s artistic vision was to “[extend] a 2-D screen into 3-D space…reflecting the light of a flat display through a collection of transparent objects to create some sort of a mirage.”

The decision to use fish as the medium playing the music came out of inspiration Chu gained from a Chinese expression, that when generally translated, says, “like flowers in the mirror and the moon in the water.” A proverb referencing illusion and taking into account the similarity of the words “moon” and “fish” in Chinese, this was the line of thinking that led to fish as the chosen element. (That and fish were more physically feasible than the moon, according to Co.design)

Further blending of the artistic and musical comes into play through the sight of the fish in motion and the shape of the glasses –both circular– which then creates tones akin to those of the glass harp. It is almost as if no part of Chu’s piece is without a primary or, at the very least, supporting purpose to the overall theme intended in Musique Plastique. The only aspect that seems less calculated, (though if this is meant to evoke feelings of “real fish” that can be debated), is the lack of tonal organization that is almost immediately noticeable if one listens to the fish for more than a few seconds. There is no pattern; no synchronized school of fish hitting harmonious notes and covering familiar jingles.

Perhaps though, this is the perfect place for Chu’s artistic planning to stop. If the fish were indeed programmed to move in ways that would cause them to emulate familiar songs, Chu’s sophisticated art exhibition would become just another semi-unbelievable “YouTube animal video.”

Fish harp finishes out its showing in Hong Kong through January 12.

Below is a short clip of the Fish Harp in play:

Kira is an old school music nerd with a love for all things creative; always searching for music’s common ground. She graduated with an M.A. in Performing Arts Administration from New York University. Drop her a tweet @shadowmelody1

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http://www.soundctrl.com/blog/2013/01/03/fish-and-music-swim-together-with-the-fish-harp/feed/ 0 Top 5 Mobile Music Recording Apps and Devices of 2012 http://www.soundctrl.com/blog/2012/12/28/top-5-mobile-music-recording-apps-2012/ http://www.soundctrl.com/blog/2012/12/28/top-5-mobile-music-recording-apps-2012/#comments Fri, 28 Dec 2012 16:43:38 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=7060 By Keith Nelson Jr MusixCube In a move as simple as “taking the music producer away from the computer and allowing them to take back the music into their own hands” Hauke Scholz turned the Rubix Cube into a controller for recording software and MIDI players. MusixCube allows users to toggle through “layers” (Sampler, Options, [...]

By Keith Nelson Jr

MusixCube

In a move as simple as “taking the music producer away from the computer and allowing them to take back the music into their own hands” Hauke Scholz turned the Rubix Cube into a controller for recording software and MIDI players. MusixCube allows users to toggle through “layers” (Sampler, Options, Group, Levels, and FX) with a flip, twist to control effects, and even the glide of a finger on the cube’s surface to adjust mix and volume. The MusixCube is fully compatible with a bevvy of popular DAW software, including Reason, Logic, Pro Tools and Abelton Live. With the addition of Bluetooth-enabled collaborative editing via multiple MusixCube in close proximity of each other, Scholz’s thesis project can evolve into a major player in the mobile music recording industry.

Read our write-up of MusixCube

MOTU Microbook II

A shining  beacon in the 2012 Do-It-Yourself music recording movement was MOTU’s Microbook II, a USB 2.0-powered portable audio interface designed for personal recording. The developer of computer-based audio/video production hardware and software equip the Microbook II with an XLR cable input, line input and two stereo inputs allowing for four-track simultaneous recording. Its one pound metal chassis gives it a mixture of durability and portability, essential for mobile recording setups. With on-screen Microbook II controller software, CueMix FX(Windows/Mac OS X) and MOTU’s own DAW software, AudioDesk (Mac) included, musicians can take the heart of a recording session anywhere they travel.

Read our write-up of the MOTU Microbook II

Audiobus

This year, 87% of the population had a mobile phone (roughly 5.9 billion) with 48% of those people using their phone for music (roughly 2.9 billion people). The subsequent proliferation of mobile recording apps in the hundreds was blessed with Audiobus, a tool-based app which allows those apps to communicate with one another. Independent software development company, A Tasty Pixel and digital instrumental inventors Audanika’s collaboration enables users to send audio(i.e. synth loop) to another app to filter (i.e. reverb on instruments) and record in another, simultaneously. The app is available for $9.99 at the App Store only, with a bevvy of its supported app variations updated on Audiobus’ tumblr.

Read our write-up of Audiobus

BandLab

Few mobile recording hardware/software exhibited as much game-changing potential as JamHub’s Kickstarter project BandLab, the first digital audio workstation based in a cloud network. Built musician collaboration, BandLab allows users to upload multitrack sessions (or begin new ones) to their personal BandLab cloud account and proceed to modify the session from any smartphone, tablet and computer. BandLab allows users to connect others to their session (such as bandmates) to add comments, additional mixes and whatever their hearts desires (and account privileges allow) while an Instant Notification feature gives all connected an email, text and/or tweet of a session’s update. With five separate free and paid memberships (Friend, Player, Musician, Writer, Producer) BandLab could reduce CPU usage, facilitate long distance music collaborations and further the burgeoning mobile music recording movement of 2012.

Read our write-up of BandLab

iMPC

Longtime MPC manufacturer, AKAI Professional, and software studio, Retronyms, deliver an app which exceeds that of a mere port. The iMPC takes the best of its hardware origin (quick response drum pads, intuitive design, vast bank of sounds) and adds modern day improvements (social media integration, in-app Soundcloud community, digital turntable).

Korg’s WIST (Wireless Sync Start Technology) is its pivotal enhancement. enabling the iMPC to share sounds and edit wirelessly with other iPads running WIST-compatible apps. For a mere $6.99 at the App Store, a robust set of features and uncanny similarities to its more expensive counterparts, the iMPC is leaps and bounds ahead of the mobile music recording curb.

Read our write-up of iMPC

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http://www.soundctrl.com/blog/2012/12/28/top-5-mobile-music-recording-apps-2012/feed/ 0 AKAI brings their MPC series to the iPad with their iMPC app http://www.soundctrl.com/blog/2012/12/27/akai-impc/ http://www.soundctrl.com/blog/2012/12/27/akai-impc/#comments Thu, 27 Dec 2012 17:20:53 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=7046 By Keith Nelson Jr. Alabama rock group One Like Son recorded an entire album with an iPhone a year after Kanye West performed at the MTV Video Music Awards with just an AKAI Pro MPC drum machine sampler (and twirling ballerinas). The iMPC app is the latest move of digitizing tradition with one of the [...]

By Keith Nelson Jr.

Alabama rock group One Like Son recorded an entire album with an iPhone a year after Kanye West performed at the MTV Video Music Awards with just an AKAI Pro MPC drum machine sampler (and twirling ballerinas). The iMPC app is the latest move of digitizing tradition with one of the most recognizable and celebrated devices in hip-hop, the AKAI Pro MPC, finding its way onto the highest selling tablet, the iPad. MPC manufacturers, AKAI Professional and the creators of the Tabletop virtual studio, Retronyms, bring over 130 editable programs and sequences along with more than 1,2000 samples and more to bolster the iMPC.

All the classic components of the AKAI Professionals’ lauded MPC series are on full display in the iMPC. The interface, with the grey beat pads, sequence toggling wheel, note variation slider, and traditional buttons, is a splitting image of the iconic MPC design. The classic AKAI Professional sound library and built-in effects (delay, bit crusher, master compressor/limiter) accompany Live Sequence queueing as a few familiar features from the MPC hardware iteration. To keep it all in the family, the iMPC even allows users to export tracks to the MPC software for them to be used on the MPC Studio and MPC Renaissance.

Rather than simply create an iPad software port of the MPC, AKAI Professionals and Retronyms took advantage of the new interface to expand on the functionality of the MPC.. Sample New Sound feature allows users to record sounds from the iPad built-in mic and line input to be imported into the MPC. An in-app digital turntable combines with Sample New Sound to deliver users with precise sampling for any song in their iTunes library. The support for Korg’s WIST (Wireless Sync Start Technology) protocol broadens the iMPC’s scope further by enabling iMPC to wirelessly collaborating across iPads with other WIST-compatible apps.

A social component is integrated into the iMPC experience with its direct connection to the SoundCloud community via CloudSeeder. Users can upload their newest iMPC creation onto a shared Soundcloud community amongst iMPC users, comment on others and/or simply peruse the inventory of beats all from the iMPC app client. Additional connection to Facebook, Twitter, and Tumblr are offered. AKAI Professional’s partnership with Retronyms also yields such connectivity perks with Retronyms’ Tabletop as routing effects to iMPC and resampling Tabletop devices.

The iMPC is currently available at the iTunes App Store for $6.99.

Stay productive, people.

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http://www.soundctrl.com/blog/2012/12/27/akai-impc/feed/ 0 Off-”beet” Video: BeetBox – The electronic vegetable drum kit http://www.soundctrl.com/blog/2012/12/20/off-beet-video-beetbox-the-electronic-vegetable-drum-kit/ http://www.soundctrl.com/blog/2012/12/20/off-beet-video-beetbox-the-electronic-vegetable-drum-kit/#comments Thu, 20 Dec 2012 17:35:53 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=7010 By Kira Grunenberg A musical concept developed and constructed by creative Scott Garner, the BeetBox explores an idea similar to Disney’s “Botanicus Interacticus” musical plants that we covered back in August. Where things differ and perhaps get a bit more traditionally rhythmic as compared with the ambient sounds of Disney’s flowers, is in BeetBox’s sound emulation of a drum [...]

By Kira Grunenberg

A musical concept developed and constructed by creative Scott Garner, the BeetBox explores an idea similar to Disney’s “Botanicus Interacticus” musical plants that we covered back in August. Where things differ and perhaps get a bit more traditionally rhythmic as compared with the ambient sounds of Disney’s flowers, is in BeetBox’s sound emulation of a drum kit. Users are able to tap on the root vegetables and treat the basic gesture like any hand drums. This motion set is somewhat more aligned to the natural way of playing with drums and rhythm in general, as just about everyone has been caught at one time or another, tapping their hands or feet along to a beat heard around them or in their own head.

Garner’s personal aim with this whimsical project is described on BeetBox’s main webpage as…

primarily an exploration of perspective and expectations. [Garner is] particularly interested in creating complex technical interactions in which the technology is invisible—both in the sense that the interaction is extremely simple and in the literal sense that no electronic components can be seen.

BeetBox’s internal mechanics are compact and affordable, while also being highly customizable and complex, given what they are being used for here. Garner mainly utilized two kinds of circuit boards, (MR121 Capacitive Touch Sensor and the “credit card sized computer,” Raspberry Pi), along with a few different types of codes and scripts through PythonArduino and pygame (the latter for the drum sounds) to form the chain of computer communication that makes the music happen. The box and amplifier Garner used for the beets themselves are impressively self-constructed and this entire project was applied toward two separate academic courses in which Garner was enrolled: “Tech Crafts” and “Materials and Building Strategies.”

Though tapping on beets is not exactly an activity of practical, daily necessity, it serves as yet another display of the widening spectrum of original ideas that could set musicians apart in the coming years -both in their musicianship and in their marketing appeal. Something like BeetBox truly does hide its computer core well, making this household vegetable seem to magically transform into something much more than a side dish.

Hear the rhythm of BeetBox in the video below:

Kira is an old school music nerd with a love for all things creative; always searching for music’s common ground. She graduated with an M.A. in Performing Arts Administration from New York University. Drop her a tweet @shadowmelody1

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http://www.soundctrl.com/blog/2012/12/20/off-beet-video-beetbox-the-electronic-vegetable-drum-kit/feed/ 0 Video: “Reactable Gui Boratto” interactive album app http://www.soundctrl.com/blog/2012/12/13/video-reactable-gui-boratto/ http://www.soundctrl.com/blog/2012/12/13/video-reactable-gui-boratto/#comments Thu, 13 Dec 2012 17:17:12 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=6950 By Brian Kecskemety This summer, we highlighted The Reactable table-slash-instrument, which players control by moving and arranging blocks on the table’s surface. Now, Brazilian producer Gui Boratto has teamed up with Reactable Systems, along with his label Kompakt, to create “Reactable Gui Boratto.” This album app allows you to listen to his music, while enabling users to [...]

By Brian Kecskemety

This summer, we highlighted The Reactable table-slash-instrument, which players control by moving and arranging blocks on the table’s surface. Now, Brazilian producer Gui Boratto has teamed up with Reactable Systems, along with his label Kompakt, to create “Reactable Gui Boratto.”

This album app allows you to listen to his music, while enabling users to create their own version of each track. Tracks can also be combined together to create something new.

According to a press release, users can “actually see how the track is being played and step in to add effects, change loops, change anything you want, just like if they were performing Gui’s tracks along with him.”

“Reactable Gui Boratto” is available now via the App Store for $1.99, and will be available on the 17th via Google Play. For more information, visit Reactable.com.

Check out a video below of “Reactable Gui Boratto” in action:

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http://www.soundctrl.com/blog/2012/12/13/video-reactable-gui-boratto/feed/ 0 Audiobus could drive mobile music recording in a new direction http://www.soundctrl.com/blog/2012/12/10/audiobus-could-drive-mobile-music-recording-in-new-direction/ http://www.soundctrl.com/blog/2012/12/10/audiobus-could-drive-mobile-music-recording-in-new-direction/#comments Mon, 10 Dec 2012 20:28:26 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=6837 By Kira Grunenberg When studying any kind of music tech or audio-focused major in college, it is crucial to have an unwavering understanding of how sound gets from the microphone to the tape deck and to understand the mechanics in between those points before one dives into the modern digital tools of the present. A [...]

By Kira Grunenberg

When studying any kind of music tech or audio-focused major in college, it is crucial to have an unwavering understanding of how sound gets from the microphone to the tape deck and to understand the mechanics in between those points before one dives into the modern digital tools of the present.

A new app launched today, called Audiobus, created via a collaboration of independent software development company, A Tasty Pixel and Audanika, a company of digital instrument inventors, touches on these fundamental lessons. The app further supports the idea that older tech and basics are important, despite the relatively young existence of the music app market. A mixing board has a type of component, referred to as a “bus,” which in the most minimal of terms, functions as a path for signals to move through. They can condense the number of signals to give simultaneous control while mixing or route audio to outside effects or devices, (among other functions) depending on the type of bus being utilized.

A functional, tool based app, the appropriately named Audiobus similarly connects other music tool apps for simultaneous use in mobile recording on iOS devices. Summed up on their homepage, the app lets you, “Send audio from [one] app, filter it through another [and] receive it in [a third.] Live.” The greatest noticeable advantage to Audiobus’s concept, is the widened, cumulative pool of features that will become available to users from every individual app they connect.

Initially, Apple only permits about 100 individuals to beta-test apps working toward official release. Therefore, although anticipated and somewhat buzzed among industry folk for many months, Audiobus’s slots were set aside for developers, since the overall potential and use of the app is affected by how many others are on board with Audiobus’s software.

Explained well on the Audiobus Tumblr account, Audiobus is unlike, and drastically more intricate than, other API, because there is so much app combination potential:

Let’s compare it to the SoundCloud API for example. Any app that supports the SoundCloud API will have the ability to upload its audio output to SoundCloud. It can also receive streaming audio from SoundCloud and deal with the meta information that every SoundCloud track has.Every app that supports it interacts with the SoundCloud servers. Audiobus on the other hand makes apps interact with each other. The amount of complexity added by this is enormous. That apps can be arranged in a variety of ways, and perform a variety of roles – inputs, effects and outputs – within the Audiobus connection graph complicates matters even further. Another level of complexity is added by the fact that audio must be low-latency and in sync with other streams, or musicians will complain — and rightfully so. At the same time, audio recorded from the system has to be flawless and glitch-free, because users won’t accept artefacts in the final renderings of their recordings.

An older Tumblr update from September 3 saw that 250 developers had already signed up to work with Audiobus’s software development kit and more have been requesting to sync as time goes on. Apps that are in full, functional use with Audiobus now, are listed on the main website and separated into categories for “Input,” “Effects” and “Output” based function. Currently the list is far lower than 250, at only 12 but many demo videos have already surfaced, showcasing ambitious musicians using Audiobus as is and the results have excited many a DIY individual. A few of the apps listed include:

The amount of care and meticulous integration time given to every developer who wants to be part of Audiobus, means that the number of usable apps might only rise slowly for now. However, support from both Audiobus and the integrated app developers are being pushed as a valued priority and consumer feedback is encouraged; either through community forum discussion or even direct contact with the company. The Audiobus team is relying on a more long-term product appreciation, indicating increased app power over time and isn’t looking to get initial attention with a large collaborative list before their cohorts are ready. When Audiobus starts to gain momentum, mobile recording could see a serious boom in both frequency and quality thereof.

Audiobus is available for $9.99 in the iTunes Store.

Below is one of the various user demos of Audiobus.

EDIT, 12/10/12, 8:31PM EST: This article originally stated that Audiobus was a sole creation of the independent software development company, A Tasty Pixel and should have mentioned the digital instrument developer Audanika, which is a co-creator to Audiobus and has been edited to reflect such.

Kira is an old school music nerd with a love for all things creative; always searching for music’s common ground. She graduated with an M.A. in Performing Arts Administration from New York University. Drop her a tweet @shadowmelody1

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http://www.soundctrl.com/blog/2012/12/10/audiobus-could-drive-mobile-music-recording-in-new-direction/feed/ 0 Spotify Announces New Discovery Features http://www.soundctrl.com/blog/2012/12/06/spotify-announces-new-discovery-features/ http://www.soundctrl.com/blog/2012/12/06/spotify-announces-new-discovery-features/#comments Thu, 06 Dec 2012 19:06:19 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=6803 At a press conference today, Spotify unveiled some brand new discovery features for their service. Follow Tab: Users can follow other users to discover music. Find out what friends and artists are listening to in real time, and check out the music they recommend or add. Users can build their following. Discover Tab: The Spotify [...]

At a press conference today, Spotify unveiled some brand new discovery features for their service.

Follow Tab:

Users can follow other users to discover music. Find out what friends and artists are listening to in real time, and check out the music they recommend or add. Users can build their following.

Discover Tab:

The Spotify Discovery tab aims to “seek out personal recommendations.”

  • New single and album releases from the artists you follow.
  • All the music and playlists shared by influencers you follow.
  • Recommendations based on the music you listen to – including music, reviews and concerts.

Audio Preview:

Via Spotify, “With our new Audio Preview feature, you can dip into new music without moving away from the song you’re playing. If you like what you hear, you can save it for later or play it right away.”

Spotify also announced that Metallica’s catalog is now on their service, so feel free to rock out at the office today.

Watch Spotify’s announcement video below. For more information, visit Spotify’s blog.

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http://www.soundctrl.com/blog/2012/12/06/spotify-announces-new-discovery-features/feed/ 0 Songful: With Your iPad, Air Guitar Like a Pro http://www.soundctrl.com/blog/2012/12/05/songful-with-your-ipad-air-guitar-like-a-pro/ http://www.soundctrl.com/blog/2012/12/05/songful-with-your-ipad-air-guitar-like-a-pro/#comments Wed, 05 Dec 2012 16:28:11 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=6768 By Carolyn Heneghan Tech-savvy air guitarsmiths will get a kick out of the latest mobile guitar simulator, Songful, which transforms your iPad into a musical instrument you can really strum. This song-based app will have you playing along with your favorite tunes in no time—no matter what your musical experience level might be. The app [...]

By Carolyn Heneghan

Tech-savvy air guitarsmiths will get a kick out of the latest mobile guitar simulator, Songful, which transforms your iPad into a musical instrument you can really strum. This song-based app will have you playing along with your favorite tunes in no time—no matter what your musical experience level might be.

The app draws from Tel Aviv-based music apps developer instruMagic’s latest gesture-controlled technology and Ultimate Guitar, the largest community of guitarists and largest database of chords and lyrics. Even if you have never picked up a guitar, this app will make you feel like a virtuoso within minutes. And with such an expansive music catalog available, you should be able to find all or most of your favorite songs to jam out to—whether by yourself or surrounded by a group of friends.

Songful’s clean and user-friendly opening page displays some of the digital library’s top songs against a light wooden background resembling the body of an acoustic guitar. Simply click a song to load it into the app.

The first time you load up the app, you’ll receive instructions that detail how to use the virtual guitar. Close the instructions if you’ve already figured out what you’re doing. If you ever need to access the tutorial again, click the Help icon at the bottom of the main screen.

While you’re playing, you’ll strum along by swiping across the screen, and you’ll tap the arrow button in the top right-hand corner to switch to the next chord. After the chord is changed, continue swiping to hear that next chord played aloud, and you’re all set to play the full song. There are even different versions of the chords with ratings for their accuracy that you can choose between by selecting Versions from the bottom of the screen.

Note that there is no single string capability, only the strumming of entire chords. You can also click the back arrow button underneath the chord changer to switch back to the previous chord.

The music itself doesn’t play along from within the app—though you certainly could play it in the background yourself—so you can strum the chords at your own pace. This could also help intermediate to professional players practice the chords of a song to play on the own guitars once they’ve learned it on the app.

The chords are written above the lyrics to demonstrate when the appropriate time is to switch chords, so feel free to sing along to help you keep the beat. You can also switch between guitar and ukulele for a wider range of accompaniment sounds.

The Hit the Deck option allows you to toss in some taps on the body of the app guitar, which increases the utility and breadth of sounds possible with the app. You can even play with vibrato by simply shaking the iPad after strumming the chord.

In terms of song selection, the music catalog contains up to 200,000 songs for you to choose from with unlimited access provided by Ultimate-Guitar.com. You can add songs to your Favorites list to make them available to play even when you don’t have an Internet connection. The Top 100 list, displayed on the opening screen, is also always accessible, even offline.

The songs are listed with the name of the song, artist, and level of difficulty—easy, medium, and hard. You’ll learn how to switch more quickly between chords while you strum to be able to learn and play the more difficult songs as you go along.

You can toggle between the lists of Featured apps, your Recent selections, and your Favorites using the top toolbar of the main page. There is also a search box so you can search directly for the tunes you want to play rather than browsing.

The app is a unique approach to tablature as well as a simple and fun way to make air guitar even more seamless and realistic—and now even technologically savvy. It allows you to not only learn and play along with an entire catalog of songs, but it also allows you to add your own voice and expression to the music itself.

Songful is available for download from the App Store for $2.99.

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http://www.soundctrl.com/blog/2012/12/05/songful-with-your-ipad-air-guitar-like-a-pro/feed/ 0 Introducing the Dualo – Are you ready for a new mode of MIDI Controller? http://www.soundctrl.com/blog/2012/11/29/dualo/ http://www.soundctrl.com/blog/2012/11/29/dualo/#comments Thu, 29 Nov 2012 20:25:01 +0000 SoundCtrl http://www.soundctrl.com/blog/?p=6706 By Kira Grunenberg Recently there have been many intricate and fascinating MIDI powered tools popping up on the internet for the public’s discovery and purchase. From the QuNexus to the AlphaSphere and the MusixCube, these machine-musical instrument combinations have become a popular source of inspiration for engineers and artists alike, each able to defy today’s [...]

By Kira Grunenberg

Recently there have been many intricate and fascinating MIDI powered tools popping up on the internet for the public’s discovery and purchase. From the QuNexus to the AlphaSphere and the MusixCube, these machine-musical instrument combinations have become a popular source of inspiration for engineers and artists alike, each able to defy today’s existing conventions of structure, science, and sound.

The Dualo, also referred to as “Dualo du-touch,” is no different in that last respect, also being a MIDI controller/instrument but entirely different in just about every other sense. The examples above experiment with physical form and/or performance execution re-imagined though unexpected trigger arrangement, manipulation and response (e.g. with touch sensitive pads, LEDs). The Dualo also uses LEDs and pressure sensors on its five octave, hexagonal ‘keyboard’ interface but, the reasoning behind how its keys are organized is rooted in an entirely uncommon harmonic principle, from which the instrument’s name, functionality and the company of its production, is derived.

Jules Hotrique is the man behind this concept, which he calls, “The Dualo Principle.” As Hotrique describes in a detailed booklet, (Note: linked text is in French) this principle “is based on the fundamentals of tonal harmony and inspired by the African thumb piano.” Translated below from Dualo’s homepage, are outlines of the main benefits to using this new tonal focus:

  1. Facilitates the learning of musical technique: a chord = a design. Two designs are a scale.
  2. Facilitates improvisation: keys that sound good are next to each other.
  3. Accelerates learning music theory: the writing of chords, of scales, and degrees become lines and geometric shapes, [they] become easy to memorize and play.
  4. Facilitates practical fingerings: for scales and chords are the same in all keys.
  5. Allows great virtuosity: the alternation of both hands and the layout of notes, [one] can play very quickly with great precision.
  6. Facilitates the reading of notes: notes on staff lines are played by one hand, notes on spaces by the other hand. The simplified notation is in this way the traditional scope.

Design Nimos is the company behind Dualo’s design and as described on the “instruments” section of Dualo’s website, the keyboard was designed using “a mathematical model [geometrically representing] musical harmony…it shows degrees of the scale better than on a guitar or [with] piano chords, by equating [them] to simple geometric shapes.” The Dualo’s other technical specifications include:

  • 6.35mm jack for line output
  • Standard 3.5mm amplified headphone jack,
  • 5-pin MIDI DIN connector
  • USB port, compatible with PCs and Macs.

Packing a memory bank of 116 instruments and multi-effect capability, as well as motion controllers that detect movement of the whole instrument, Hotrique believes the Dualo “opens the way to new musical gestures and unmatched stage presence.”

Most recently, the Dualo was demoed and discussed yesterday, during the first of a three day event titled, “Forum 2.0 – Workshops at the Forum,” which is hosted by IRCAM (Institute for Research and Coordination in Acoustics and Music), a Paris-based institute and research center devoted to work revolving around music, science and avant-garde exploration.

Below is a clip of Hotrique himself playing the Dualo:

Kira is an old school music nerd with a love for all things creative; always searching for music’s common ground. She graduated with an M.A. in Performing Arts Administration from New York University. Drop her a tweet @shadowmelody1

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